Wuzzy's changes to stats for some of the training missions.
HedgewarsScriptLoad("/Scripts/Locale.lua")
local player = nil
local RCGear = nil
local planesUsed = 0
local planeTimer = 0
local planeUhOh = false
local cratesLeft = 0
local crateStreak = 0
local longestCrateStreak = 0
local commentTimer = 0
local missiles = 0
local totalMissiles = 0
local missileScanTimer = 0
local nextComment = sndNone
function onGameInit()
Seed = 1
GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode + gfSolidLand
TurnTime = 90 * 1000
Map = "Ropes"
Theme = "Eyes"
CaseFreq = 0
MinesNum = 0
Explosives = 0
AddTeam(loc("Wannabe Flyboys"), 14483456, "Simple", "Island", "Default", "Hedgewars")
player = AddHog(loc("Ace"), 0, 80, "Gasmask")
SetGearPosition(player, 1380, 1500)
end
function onGameStart()
SendHealthStatsOff()
ShowMission (
loc("RC PLANE TRAINING"),
loc("a Hedgewars challenge"),
loc("Collect or destroy all the health crates.") .. "|" ..
loc("Compete to use as few planes as possible!") .. "|" ..
"", -amRCPlane, 4000
)
PlaceGirder(2192, 508, 6)
PlaceGirder(2192, 670, 6)
PlaceGirder(2193, 792, 2)
PlaceGirder(2100, 825, 4)
PlaceGirder(2009, 899, 6)
PlaceGirder(2084, 992, 4)
PlaceGirder(2145, 1087, 6)
PlaceGirder(2199, 1235, 5)
PlaceGirder(2308, 1296, 0)
PlaceGirder(2424, 1234, 7)
PlaceGirder(2473, 1129, 2)
PlaceGirder(2437, 1046, 1)
PlaceGirder(2409, 927, 6)
PlaceGirder(2408, 763, 6)
PlaceGirder(2404, 540, 6)
PlaceGirder(2426, 423, 3)
PlaceGirder(2550, 400, 4)
PlaceGirder(2668, 425, 1)
PlaceGirder(2707, 541, 6)
PlaceGirder(2706, 703, 6)
PlaceGirder(2705, 867, 6)
PlaceGirder(2779, 962, 4)
PlaceGirder(2894, 924, 3)
PlaceGirder(2908, 802, 6)
PlaceGirder(2907, 639, 6)
PlaceGirder(3052, 566, 4)
PlaceGirder(2971, 394, 4)
PlaceGirder(3103, 448, 7)
PlaceGirder(3047, 654, 0)
PlaceGirder(3043, 746, 6)
PlaceGirder(3265, 1583, 6)
PlaceGirder(3256, 1491, 4)
PlaceGirder(3187, 1401, 6)
PlaceGirder(3326, 1400, 6)
PlaceGirder(774, 530, 5)
PlaceGirder(922, 595, 4)
PlaceGirder(1079, 533, 7)
PlaceGirder(1139, 386, 6)
PlaceGirder(1074, 237, 5)
PlaceGirder(723, 381, 6)
PlaceGirder(781, 229, 7)
PlaceGirder(927, 746, 6)
PlaceGirder(874, 736, 0)
PlaceGirder(982, 737, 0)
PlaceGirder(2430, 1730, 4)
PlaceGirder(1613, 1104, 7)
PlaceGirder(1564, 1256, 6)
PlaceGirder(1643, 1341, 5)
PlaceGirder(1780, 1372, 4)
PlaceGirder(1869, 1296, 7)
PlaceGirder(1858, 1163, 5)
PlaceGirder(1739, 1044, 5)
PlaceGirder(1621, 926, 5)
PlaceGirder(1597, 985, 5)
PlaceGirder(1449, 939, 4)
PlaceGirder(1473, 874, 4)
PlaceGirder(2092, 1352, 7)
PlaceGirder(2145, 1444, 7)
PlaceGirder(2004, 1443, 3)
PlaceGirder(1978, 1523, 2)
PlaceGirder(2021, 1596, 1)
PlaceGirder(2103, 1625, 0)
PlaceGirder(2208, 1551, 7)
PlaceGirder(2327, 1431, 7)
PlaceGirder(2395, 1478, 6)
PlaceGirder(2396, 1600, 2)
PlaceGirder(2495, 1285, 6)
PlaceGirder(2494, 1408, 2)
PlaceGirder(2547, 530, 0)
PlaceGirder(2451, 1551, 0)
PlaceGirder(2551, 706, 6)
PlaceGirder(2551, 869, 6)
PlaceGirder(2623, 1016, 5)
PlaceGirder(2773, 1083, 4)
PlaceGirder(2924, 1019, 7)
PlaceGirder(2568, 1491, 7)
PlaceGirder(2618, 1346, 6)
PlaceGirder(2674, 1195, 7)
PlaceGirder(2822, 1142, 4)
PlaceGirder(2963, 1069, 7)
PlaceGirder(3067, 938, 5)
PlaceGirder(2803, 1373, 2)
PlaceGirder(2811, 1559, 2)
tempG = SpawnHealthCrate(930, 557)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(979, 692)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(876, 703)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2309, 1260)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1733, 1127)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1738, 1320)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3249, 1460)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3051, 617)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2972, 353)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2548, 358)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2090, 1580)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1752, 1753)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1865, 1758)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1985, 1760)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2429, 1760)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2810, 1480)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2800, 1277)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2806, 1107)
SetHealth(tempG, 25)
PlaceGirder(1897, 903, 6)
PlaceGirder(1916, 784, 3)
PlaceGirder(2010, 732, 4)
PlaceGirder(2082, 639, 6)
PlaceGirder(2081, 516, 2)
PlaceGirder(1985, 487, 4)
PlaceGirder(1862, 407, 5)
PlaceGirder(1855, 224, 7)
PlaceGirder(2006, 163, 4)
PlaceGirder(2128, 187, 1)
PlaceGirder(2251, 213, 4)
PlaceGirder(2413, 213, 4)
PlaceGirder(1952, 618, 0)
PlaceGirder(957, 1068, 4)
PlaceGirder(794, 1069, 4)
PlaceGirder(728, 1163, 6)
PlaceGirder(728, 1287, 2)
PlaceGirder(802, 1342, 4)
PlaceGirder(966, 1342, 4)
PlaceGirder(674, 1032, 1)
PlaceGirder(554, 1011, 4)
PlaceGirder(445, 1056, 3)
PlaceGirder(422, 1174, 6)
PlaceGirder(369, 1341, 5)
PlaceGirder(495, 1313, 5)
PlaceGirder(568, 1379, 3)
PlaceGirder(577, 1202, 2)
PlaceGirder(744, 1490, 5)
PlaceGirder(760, 1617, 7)
PlaceGirder(622, 1693, 4)
PlaceGirder(476, 1623, 5)
PlaceGirder(376, 1697, 1)
PlaceGirder(955, 1746, 2)
PlaceGirder(1025, 1746, 2)
PlaceGirder(1090, 1745, 2)
PlaceGirder(1156, 1746, 2)
PlaceGirder(3806, 1530, 2)
PlaceGirder(3880, 1464, 2)
PlaceGirder(3738, 1458, 2)
PlaceGirder(3806, 1390, 2)
PlaceGirder(3805, 1588, 0)
PlaceGirder(3676, 1609, 3)
PlaceGirder(3930, 1615, 1)
PlaceGirder(3719, 1295, 0)
PlaceGirder(3888, 1294, 0)
PlaceGirder(3661, 1385, 2)
PlaceGirder(3955, 1377, 2)
PlaceGirder(3982, 1518, 0)
PlaceGirder(3378, 440, 2)
PlaceGirder(3447, 492, 4)
PlaceGirder(3564, 529, 1)
PlaceGirder(3596, 647, 6)
PlaceGirder(3521, 740, 4)
PlaceGirder(3524, 838, 4)
PlaceGirder(3644, 819, 3)
PlaceGirder(3691, 708, 6)
PlaceGirder(3690, 545, 6)
PlaceGirder(3612, 433, 5)
PlaceGirder(3463, 383, 4)
PlaceGirder(2815, 122, 7)
PlaceGirder(2960, 72, 4)
PlaceGirder(3032, 123, 2)
PlaceGirder(3063, 174, 0)
PlaceGirder(3095, 124, 2)
PlaceGirder(3169, 71, 4)
PlaceGirder(3320, 124, 5)
PlaceGirder(3210, 179, 2)
PlaceGirder(2932, 181, 2)
tempG = SpawnHealthCrate(3804, 1461)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3269, 1742)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3066, 121)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3207, 104)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2928, 103)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1997, 202)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2253, 159)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2132, 774)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(2549, 490)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3527, 694)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3777, 78)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1124, 1746)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1056, 1740)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(993, 1742)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(799, 1298)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(577, 1126)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(596, 1463)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(3854, 1043)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(1944, 567)
SetHealth(tempG, 25)
tempG = SpawnHealthCrate(338, 1748)
SetHealth(tempG, 25)
end
--function onGameTick()
--if RCGear ~= nil then
-- AddCaption(GetTimer(RCGear))
--end
--end
function onGameTick20()
if RCGear ~= nil then
if(GetTimer(RCGear) < 3000 and planeUhOh == false) then
PlaySound(sndUhOh, player)
planeUhOh = true
end
planeTimer = planeTimer + 20
end
if commentTimer > 0 then
commentTimer = commentTimer - 20
elseif(nextComment ~= sndNone) then
PlaySound(nextComment, player)
nextComment = sndNone
end
if missileScanTimer > 0 then
missileScanTimer = missileScanTimer - 20
else
if crateStreak == 0 and missiles == 3 then
PlaySound(sndMissed, player)
missiles = 4
end
end
end
function onNewTurn()
TurnTimeLeft = -1
end
function onGearAdd(gear)
if GetGearType(gear) == gtRCPlane then
RCGear = gear
planesUsed = planesUsed + 1
planeTimer = 0
missiles = 0
end
if GetGearType(gear) == gtCase then
cratesLeft = cratesLeft + 1
end
if GetGearType(gear) == gtAirBomb then
totalMissiles = totalMissiles + 1
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtRCPlane then
RCGear = nil
planeUhOh = false
missiles = 0
AddCaption(string.format(loc("Planes used: %d"), planesUsed))
if(planeTimer < 2000 and crateStreak == 0) then
nextComment = sndStupid
commentTimer = math.min(2000-planeTimer, 800)
elseif(planeTimer < 5000 and crateStreak == 0) then
PlaySound(sndOops, player)
elseif(planesUsed == 72) then
PlaySound(sndStupid, player)
elseif(planesUsed == 50) then
PlaySound(sndNutter, player)
elseif(planesUsed == 30) then
PlaySound(sndOops, player)
end
crateStreak = 0
elseif GetGearType(gear) == gtAirBomb then
missiles = missiles + 1
missileScanTimer = 500
elseif GetGearType(gear) == gtCase then
cratesLeft = cratesLeft - 1
crateStreak = crateStreak + 1
if(crateStreak > longestCrateStreak) then
longestCrateStreak = crateStreak
end
AddCaption(string.format(loc("Crates left: %d"), cratesLeft))
if cratesLeft == 0 then
local rank = "unknown"
local color = 0xFFFFFFFF
local sound = sndVictory
if planesUsed >= 156 then
rank = loc("Destroyer of planes")
color = 0xD06700FF
sound = sndLaugh
elseif planesUsed >= 98 then
rank = loc("Hopeless case")
color = 0xFF0000FF
elseif planesUsed >= 72 then
rank = loc("Drunk greenhorn")
color = 0xFF0040FF
elseif planesUsed >= 50 then
rank = loc("Greenhorn") -- a.k.a. "absolute beginner"
color = 0xFF0080FF
elseif planesUsed >= 39 then
rank = loc("Beginner")
color = 0xFF00BFFF
elseif planesUsed >= 30 then
rank = loc("Experienced beginner")
color = 0xFF00CCFF
elseif planesUsed >= 21 then
rank = loc("Below-average pilot")
color = 0xFF00FFFF
elseif planesUsed >= 17 then
rank = loc("Average pilot")
color = 0xBF00FFFF
elseif planesUsed >= 13 then
rank = loc("Above-average pilot")
color = 0x8000FFFF
elseif planesUsed >= 8 then
rank = loc("Professional pilot")
color = 0x4000FFFF
elseif planesUsed >= 5 then
rank = loc("Professional stunt pilot")
color = 0x0000FFFF
elseif planesUsed >= 3 then
rank = loc("Elite pilot")
color = 0x0040FFFF
elseif planesUsed == 2 then
rank = loc("Upper-class elite pilot")
color = 0x0080FFFF
elseif planesUsed == 1 then
rank = loc("Top-class elite pilot")
color = 0x00FFFFFF
sound = sndFlawless
else
rank = loc("Cheater")
color = 0xFF0000FF
sound = sndCoward
end
AddCaption(string.format(loc("Rank: %s"), rank), color, capgrpMessage2)
SendStat(siCustomAchievement, string.format(loc("Your rank: %s"), rank))
if planesUsed == 1 then
AddCaption(loc("Flawless victory!"))
SendStat(siGameResult, loc("You have perfectly beaten the challenge!"))
SendStat(siCustomAchievement, loc("You have used only 1 RC plane. Outstanding!"))
else
AddCaption(loc("Victory!"))
SendStat(siGameResult, loc("You have finished the challenge!"))
SendStat(siCustomAchievement, string.format(loc("You have used %d RC planes."), planesUsed))
end
if(totalMissiles > 1) then
SendStat(siCustomAchievement, string.format(loc("You have dropped %d missiles."), totalMissiles))
end
if(longestCrateStreak > 5) then
if(planesUsed == 1) then
SendStat(siCustomAchievement, string.format(loc("In your best (and only) flight you took out %d crates with one RC plane!"), longestCrateStreak))
else
SendStat(siCustomAchievement, string.format(loc("In your best flight you took out %d crates with one RC plane."), longestCrateStreak))
end
end
if(planesUsed == 2) then
SendStat(siCustomAchievement, loc("This was an awesome performance! But this challenge can be finished with even just one RC plane. Can you figure out how?"))
end
if(planesUsed == 1) then
SendStat(siCustomAchievement, loc("Congratulations! You have truly mastered this challenge! Don't forget to save the demo."))
SendStat(siCustomAchievement, string.format(loc("You have gained an achievement: %s"), loc("Prestigious Pilot")))
end
ShowMission (
loc("CHALLENGE COMPLETE"),
loc("Congratulations!"),
string.format(loc("Planes used: %d"), planesUsed) .. "|" ..
"", 0, 0
)
SetState(player, gstWinner)
PlaySound(sound, player)
DismissTeam(loc("Wannabe Flyboys"))
EndGame()
end
if RCGear ~= nil then
SetTimer(RCGear, GetTimer(RCGear) + 10000)
end
end
end
function onAmmoStoreInit()
SetAmmo(amRCPlane, 9, 0, 0, 0)
end