- Shut the client's tries to configure server up
- Fix a bug which led to "different maps generated" when server changes map, but theme doesn't get changed
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
function CheckNoTeamOrHH: boolean;
var Result: boolean;
begin
Result:= (CurrentTeam = nil) or (CurrentHedgehog^.Gear = nil);
{$IFDEF DEBUGFILE}
if Result then
if CurrentTeam = nil then AddFileLog('CONSOLE: CurTeam = nil')
else AddFileLog('CONSOLE: CurTeam <> nil, Gear = nil');
{$ENDIF}
CheckNoTeamOrHH:= Result
end;
////////////////////////////////////////////////////////////////////////////////
procedure chQuit(var s: shortstring);
const prevGState: TGameState = gsConfirm;
begin
if GameState <> gsConfirm then
begin
prevGState:= GameState;
GameState:= gsConfirm
end else
GameState:= prevGState
end;
procedure chConfirm(var s: shortstring);
begin
if GameState = gsConfirm then
begin
SendIPC('Q');
GameState:= gsExit
end
end;
procedure chCheckProto(var s: shortstring);
var i, c: LongInt;
begin
if isDeveloperMode then
begin
val(s, i, c);
if (c <> 0) or (i = 0) then exit;
TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true);
TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true)
end
end;
procedure chAddTeam(var s: shortstring);
var Color: Longword;
ts: shortstring;
begin
if isDeveloperMode then
begin
SplitBySpace(s, ts);
val(s, Color);
TryDo(Color <> 0, 'Error: black team color', true);
Color:= Color or $FF000000;
AddTeam(Color);
CurrentTeam^.TeamName:= ts;
if GameType in [gmtDemo, gmtSave] then CurrentTeam^.ExtDriven:= true
end
end;
procedure chTeamLocal(var s: shortstring);
begin
if not isDeveloperMode then exit;
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true);
CurrentTeam^.ExtDriven:= true
end;
procedure chGrave(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.GraveName:= s
end;
procedure chFort(var s: shortstring);
begin
if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
CurrentTeam^.FortName:= s
end;
procedure chAddHH(var id: shortstring);
var s: shortstring;
Gear: PGear;
begin
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
begin
SplitBySpace(id, s);
CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
val(id, CurrentHedgehog^.BotLevel);
Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
SplitBySpace(s, id);
val(s, Gear^.Health);
TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true);
PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam;
CurrentHedgehog^.AmmoStore:= TeamsCount - 1; // FIXME HACK to get ammostores work
CurrentHedgehog^.Gear:= Gear;
CurrentHedgehog^.Name:= id;
inc(HedgehogsNumber)
end
end;
procedure chSetHat(var s: shortstring);
begin
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
with CurrentTeam^ do
if s = '' then
CurrentHedgehog^.Hat:= 'NoHat'
else
CurrentHedgehog^.Hat:= s
end;
procedure chSetHHCoords(var x: shortstring);
var y: shortstring;
t: Longint;
begin
if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then exit;
SplitBySpace(x, y);
val(x, t);
CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
val(y, t);
CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
end;
procedure chAddAmmoStore(var descr: shortstring);
begin
AddAmmoStore(descr)
end;
procedure chBind(var id: shortstring);
var s: shortstring;
b: LongInt;
begin
if CurrentTeam = nil then exit;
SplitBySpace(id, s);
if s[1]='"' then Delete(s, 1, 1);
if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1);
b:= KeyNameToCode(id);
if b = 0 then OutError(errmsgUnknownVariable + ' "' + id + '"', false)
else CurrentTeam^.Binds[b]:= s
end;
procedure chLeft_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('L');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_Left
end;
procedure chLeft_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('l');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gm_Left
end;
procedure chRight_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('R');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_Right
end;
procedure chRight_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('r');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gm_Right
end;
procedure chUp_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('U');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_Up
end;
procedure chUp_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('u');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gm_Up
end;
procedure chDown_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('D');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_Down
end;
procedure chDown_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('d');
with CurrentHedgehog^.Gear^ do
Message:= Message and not gm_Down
end;
procedure chLJump(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('j');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_LJump
end;
procedure chHJump(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC('J');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_HJump
end;
procedure chAttack_p(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= false;
with CurrentHedgehog^.Gear^ do
begin
{$IFDEF DEBUGFILE}AddFileLog('/+attack: Gear^.State = '+inttostr(State));{$ENDIF}
if ((State and gstHHDriven) <> 0) then
begin
FollowGear:= CurrentHedgehog^.Gear;
if not CurrentTeam^.ExtDriven then SendIPC('A');
Message:= Message or gm_Attack
end
end
end;
procedure chAttack_m(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
with CurrentHedgehog^.Gear^ do
begin
if not CurrentTeam^.ExtDriven and
((Message and gm_Attack) <> 0) then SendIPC('a');
Message:= Message and not gm_Attack
end
end;
procedure chSwitch(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
if not CurrentTeam^.ExtDriven then SendIPC('S');
with CurrentHedgehog^.Gear^ do
Message:= Message or gm_Switch
end;
procedure chNextTurn(var s: shortstring);
begin
if AllInactive then
begin
if not CurrentTeam^.ExtDriven then SendIPC('N');
TickTrigger(trigTurns);
{$IFDEF DEBUGFILE}AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks));{$ENDIF}
end
end;
procedure chSay(var s: shortstring);
begin
s:= UserNick + ': ' + s;
AddChatString(s);
SendIPC('s' + s)
end;
procedure chTimer(var s: shortstring);
begin
if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or (CurrentTeam = nil) then exit;
bShowFinger:= false;
if not CurrentTeam^.ExtDriven then SendIPC(s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gm_Timer;
MsgParam:= byte(s[1]) - ord('0')
end
end;
procedure chSlot(var s: shortstring);
var slot: LongWord;
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
bShowFinger:= false;
slot:= byte(s[1]) - 49;
if slot > cMaxSlotIndex then exit;
if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79));
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gm_Slot;
MsgParam:= slot
end
end;
procedure chSetWeapon(var s: shortstring);
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
if TAmmoType(s[1]) > High(TAmmoType) then exit;
if not CurrentTeam^.ExtDriven then SendIPC('w' + s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gm_Weapon;
MsgParam:= byte(s[1])
end
end;
procedure chTaunt(var s: shortstring);
begin
if (s[0] <> #1) or CheckNoTeamOrHH then exit;
if TWave(s[1]) > High(TWave) then exit;
if not CurrentTeam^.ExtDriven then SendIPC('t' + s);
with CurrentHedgehog^.Gear^ do
begin
Message:= Message or gm_Animate;
MsgParam:= byte(s[1])
end
end;
procedure doPut(putX, putY: LongInt; fromAI: boolean);
begin
if CheckNoTeamOrHH then exit;
if bShowAmmoMenu then
begin
bSelected:= true;
exit
end;
with CurrentHedgehog^.Gear^,
CurrentHedgehog^ do
if (State and gstHHChooseTarget) <> 0 then
begin
isCursorVisible:= false;
if not CurrentTeam^.ExtDriven then
begin
if fromAI then
begin
TargetPoint.X:= putX;
TargetPoint.Y:= putY
end else
begin
SDL_GetMouseState(@TargetPoint.X, @TargetPoint.Y);
dec(TargetPoint.X, WorldDx);
dec(TargetPoint.Y, WorldDy)
end;
SendIPCXY('p', TargetPoint.X, TargetPoint.Y);
end;
State:= State and not gstHHChooseTarget;
if (Ammo^[CurSlot, CurAmmo].Propz and ammoprop_AttackingPut) <> 0 then
Message:= Message or gm_Attack;
end else if CurrentTeam^.ExtDriven then OutError('got /put while not being in choose target mode', false)
end;
procedure chPut(var s: shortstring);
begin
doPut(0, 0, false)
end;
procedure chCapture(var s: shortstring);
begin
flagMakeCapture:= true
end;
procedure chSkip(var s: shortstring);
begin
if not CurrentTeam^.ExtDriven then SendIPC(',');
uStats.Skipped;
skipFlag:= true
end;
procedure chSetMap(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifMap
end
end;
procedure chSetTheme(var s: shortstring);
begin
if isDeveloperMode then
begin
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
InitStepsFlags:= InitStepsFlags or cifTheme
end
end;
procedure chSetSeed(var s: shortstring);
begin
if isDeveloperMode then
begin
SetRandomSeed(s);
cSeed:= s;
InitStepsFlags:= InitStepsFlags or cifRandomize
end
end;
procedure chAmmoMenu(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
with CurrentTeam^ do
with Hedgehogs[CurrHedgehog] do
begin
bSelected:= false;
if bShowAmmoMenu then bShowAmmoMenu:= false
else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or (AttacksNum > 0)
or ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true
end
end;
procedure chFullScr(var s: shortstring);
var flags: Longword;
{$IFDEF DEBUGFILE}
buf: array[byte] of char;
{$ENDIF}
begin
if Length(s) = 0 then cFullScreen:= not cFullScreen
else cFullScreen:= s = '1';
{$IFDEF DEBUGFILE}
AddFileLog('Prepare to change video parameters...');
{$ENDIF}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
flags:= SDL_OPENGL;// or SDL_RESIZABLE;
if cFullScreen then
begin
flags:= flags or SDL_FULLSCREEN;
cScreenWidth:= cInitWidth;
cScreenHeight:= cInitHeight
end
else SDL_WM_SetCaption('Hedgewars', nil);
{$IFDEF DEBUGFILE}
AddFileLog('Freeing old primary surface...');
{$ENDIF}
SDL_FreeSurface(SDLPrimSurface);
SDLPrimSurface:= SDL_SetVideoMode(cScreenWidth, cScreenHeight, cBits, flags);
SDLTry(SDLPrimSurface <> nil, true);
{$IFDEF DEBUGFILE}
AddFileLog('Setting up OpenGL...');
{$ENDIF}
SetupOpenGL();
{$IFDEF DEBUGFILE}
AddFileLog('SDL video driver: ' + string(SDL_VideoDriverName(buf, sizeof(buf))));
{$ENDIF}
PixelFormat:= SDLPrimSurface^.format
end;
procedure chVol_p(var s: shortstring);
begin
inc(cVolumeDelta, 3)
end;
procedure chVol_m(var s: shortstring);
begin
dec(cVolumeDelta, 3)
end;
procedure chFindhh(var s: shortstring);
begin
if CheckNoTeamOrHH then exit;
bShowFinger:= true;
FollowGear:= CurrentHedgehog^.Gear
end;
procedure chPause(var s: shortstring);
begin
isPaused:= not isPaused;
SDL_ShowCursor(ord(isPaused))
end;
procedure chRotateMask(var s: shortstring);
const map: array[0..7] of byte = (7,4,0,1,2,3,0,5);
begin
cTagsMask:= map[cTagsMask]
end;
procedure chAddTrigger(var s: shortstring);
const MAXPARAMS = 16;
var params: array[0..Pred(MAXPARAMS)] of Longword;
i: LongInt;
c: char;
tmp: shortstring;
begin
c:= s[1];
Delete(s, 1, 1);
i:= 0;
while (i < MAXPARAMS) and
(Length(s) > 0) do
begin
SplitBySpace(s, tmp);
val(s, params[i]);
s:= tmp;
inc(i)
end;
case c of
's': begin // sTYPE TICKS LIVES GEARTYPE X Y GEARTRIGGER
TryDo(i = 7, errmsgWrongNumber, true);
AddTriggerSpawner(params[0], params[1], params[2], TGearType(params[3]), params[4], params[5], params[6]);
end;
'C': begin
TryDo(i = 3, errmsgWrongNumber, true);
AddTriggerSuccess(params[0], params[1], params[2]);
end;
'F': begin
TryDo(i = 3, errmsgWrongNumber, true);
AddTriggerFail(params[0], params[1], params[2]);
end;
end
end;
procedure chSpeedup_p(var s: shortstring);
begin
isSpeed:= true
end;
procedure chSpeedup_m(var s: shortstring);
begin
isSpeed:= false
end;
procedure chChat(var s: shortstring);
begin
GameState:= gsChat;
KeyPressChat(27)
end;
procedure chHistory(var s: shortstring);
begin
uChat.showAll:= not uChat.showAll
end;