Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
------------------------------------------
-- RACER 0.5
-- map-independant racing script
-- by mikade
-----------------------------------------
-----------------------------------
--0.1: took all the code from crazy racer and scrapped most of it
-----------------------------------
-- Removed tumbler system
-- Removed extra adds like boosters etc
-- Added experimental waypoint placement system
-- More user feedback
-- Reduced race complexity limit to 5 waypoints
-- stop placement at complexity limit reached and end turn
-- guys dont keep racing after dying
-- invulnerable feasibility
-- reverted time keeping method
-- reduced feedback display time
-- colour-coded addcaptions
-- cleaned up code
-- support for more players properly added
-- tardis fix
-- remove airstrikes
-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
-- update feedback
-------
-- 0.2
-------
-- allow gameflags
-- extend time to 90s
-- remove other air-attack based weps
-- turn off water rise for sd
-------
-- 0.3
-------
-- prevent WP being placed in land
-- prevent waypoints being placed outside border
-------
-- 0.4
-------
-- update user feedback
-- add more sounds
-------
-- 0.5
-------
-- fix ghost disappearing if hog falls in water or somehow dies
-- lengthen ghost tracking interval to improve performance on slower machines
-- increase waypoint limit to 8
-- allow for persistent showmission information
-----------------------------
-- SCRIPT BEGINS
-----------------------------
HedgewarsScriptLoad("/Scripts/Locale.lua")
------------------
-- Got Variables?
------------------
local fMod = 1000000 -- 1
local roundLimit = 3
local roundNumber = 0
local firstClan = 10
local fastX = {}
local fastY = {}
local fastCount = 0
local fastIndex = 0
local fastColour
local currX = {}
local currY = {}
local currCount = 0
--------------------------
-- hog and team tracking variales
--------------------------
local numhhs = 0 -- store number of hedgehogs
local hhs = {} -- store hedgehog gears
local numTeams -- store the number of teams in the game
local teamNameArr = {} -- store the list of teams
local teamClan = {}
local teamSize = {} -- store how many hogs per team
local teamIndex = {} -- at what point in the hhs{} does each team begin
local teamComment = {}
local teamScore = {}
-------
-- racer vars
--------
local cGear = nil
local bestClan = nil
local bestTime = nil
local gameBegun = false
local gameOver = false
local racerActive = false
local trackTime = 0
local wpCirc = {}
local wpX = {}
local wpY = {}
local wpCol = {}
local wpActive = {}
local wpRad = 450 --75
local wpCount = 0
local wpLimit = 8
local roundN
local lastRound
local RoundHasChanged
-------------------
-- general methods
-------------------
function RebuildTeamInfo()
-- make a list of individual team names
for i = 0, (TeamsCount-1) do
teamNameArr[i] = " " -- = i
teamSize[i] = 0
teamIndex[i] = 0
teamScore[i] = 100000
end
numTeams = 0
for i = 0, (numhhs-1) do
z = 0
unfinished = true
while(unfinished == true) do
newTeam = true
tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
if tempHogTeamName == teamNameArr[z] then
newTeam = false
unfinished = false
end
z = z + 1
if z == TeamsCount then
unfinished = false
if newTeam == true then
teamNameArr[numTeams] = tempHogTeamName
numTeams = numTeams + 1
end
end
end
end
-- find out how many hogs per team, and the index of the first hog in hhs
for i = 0, (numTeams-1) do
for z = 0, (numhhs-1) do
if GetHogTeamName(hhs[z]) == teamNameArr[i] then
teamClan[i] = GetHogClan(hhs[z])
if teamSize[i] == 0 then
teamIndex[i] = z -- should give starting index
end
teamSize[i] = teamSize[i] + 1
--add a pointer so this hog appears at i in hhs
end
end
end
end
-----------------
-- RACER METHODS
-----------------
function CheckWaypoints()
trackFinished = true
for i = 0, (wpCount-1) do
g1X, g1Y = GetGearPosition(CurrentHedgehog)
g2X, g2Y = wpX[i], wpY[i]
g1X = g1X - g2X
g1Y = g1Y - g2Y
dist = (g1X*g1X) + (g1Y*g1Y)
--if i == 0 then
-- AddCaption(dist .. "/" .. (wpRad*wpRad) )
--end
NR = (48/100*wpRad)/2
if dist < (NR*NR) then
--if dist < (wpRad*wpRad) then
--AddCaption("howdy")
wpActive[i] = true
wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new --GetClanColor(1)
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
wpRem = 0
for k = 0, (wpCount-1) do
if wpActive[k] == false then
wpRem = wpRem + 1
end
end
AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
end
if wpActive[i] == false then
trackFinished = false
end
end
return(trackFinished)
end
function AdjustScores()
if bestTime == nil then
bestTime = 100000
bestClan = 10
bestTimeComment = "N/A"
end
newScore = false
-- update this clan's time if the new track is better
for i = 0, (numTeams-1) do
if teamClan[i] == GetHogClan(CurrentHedgehog) then
if trackTime < teamScore[i] then
teamScore[i] = trackTime
newScore = true
else
newScore = false
end
end
end
--bestTime = 100000
--bestClan = 10
-- find the best time out of those so far
for i = 0, (numTeams-1) do
if teamScore[i] < bestTime then
bestTime = teamScore[i]
bestClan = teamClan[i]
end
end
if bestTime ~= 100000 then
bestTimeComment = (bestTime/1000) ..loc("s")
end
if newScore == true then
if trackTime == bestTime then -- best time of the race
ShowMission(loc("RACER"),
loc("TRACK COMPLETED"),
loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
PlaySound(sndHomerun)
else -- best time for the clan
ShowMission(loc("RACER"),
loc("TRACK COMPLETED"),
loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
end
else -- not any kind of new score
ShowMission(loc("RACER"),
loc("TRACK COMPLETED"),
loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
PlaySound(sndHellish)
end
--------
--new
--------
if bestTime == trackTime then
--AddCaption("wooooooooooooooooooooooooooooo")
fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
for i = 0, (currCount-1) do
fastX[i] = currX[i]
fastY[i] = currY[i]
end
fastCount = currCount
fastIndex = 0
--currCount = 0 -- is this needed?
else
currCount = 0
fastIndex = 0
end
end
function onNewRound()
roundNumber = roundNumber + 1
totalComment = ""
for i = 0, (TeamsCount-1) do
if teamNameArr[i] ~= " " then -- teamScore[teamClan[i]]
teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
totalComment = totalComment .. teamComment[i]
elseif teamNameArr[i] == " " then
teamComment[i] = "|"
end
end
ShowMission( loc("RACER"),
loc("STATUS UPDATE"),
loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
-- end game if its at round limit
if roundNumber == roundLimit then
for i = 0, (numhhs-1) do
if GetHogClan(hhs[i]) ~= bestClan then
SetEffect(hhs[i], heResurrectable, 0)
SetHealth(hhs[i],0)
end
end
gameOver = true
TurnTimeLeft = 1
end
end
function CheckForNewRound()
-------------
------ new
-------------
--[[turnN = turnN + 1
if gameBegun == false then
if turnN == 2 then
for i = 0, (numhhs-1) do
if hhs[i] ~= nil then
SetEffect(hhs[i], heResurrectable, 0)
SetHealth(hhs[i],0)
end
end
gameOver = true
TurnTimeLeft = 1
end
else
end]]
--[[if roundBegun == true then
if RoundHasChanged == true then
roundN = roundN + 1
RoundHasChanged = false
onNewRound()
end
if lastRound ~= TotalRounds then -- new round, but not really
if RoundHasChanged == false then
RoundHasChanged = true
end
end
AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
lastRound = TotalRounds
end]]
------------
----- old
------------
if GetHogClan(CurrentHedgehog) == firstClan then
onNewRound()
end
end
function DisableTumbler()
currCount = 0
fastIndex = 0
TurnTimeLeft = 0
racerActive = false -- newadd
end
function HandleGhost()
-- get the current xy of the racer at this point
currX[currCount] = GetX(CurrentHedgehog)
currY[currCount] = GetY(CurrentHedgehog)
currCount = currCount + 1
-- draw a ping of smoke where the fastest player was at this point
if (fastCount ~= 0) and (fastIndex < fastCount) then
fastIndex = fastIndex + 1
tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
--AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
else
--AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
end
end
----------------------------------
-- GAME METHODS / EVENT HANDLERS
----------------------------------
function onGameInit()
GameFlags = GameFlags + gfInfAttack + gfInvulnerable
CaseFreq = 0
TurnTime = 90000
WaterRise = 0
end
function onGameStart()
roundN = 0
lastRound = TotalRounds
RoundHasChanged = false -- true
RebuildTeamInfo()
ShowMission (
loc("RACER"),
loc("a Hedgewars mini-game"),
loc("Build a track and race.") .. "|" ..
loc("Round Limit:") .. " " .. roundLimit .. "|" ..
"", 4, 4000
)
end
function PlaceWayPoint(x,y)
if (wpCount < wpLimit) then -- seems to not work with a hedgehog nil chek
wpX[wpCount] = x
wpY[wpCount] = y
wpCol[wpCount] = 0xffffffff
wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
--100
SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
wpCount = wpCount + 1
AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
end
end
function onNewTurn()
CheckForNewRound()
racerActive = false
trackTime = 0
currCount = 0 -- hopefully this solves problem
AddAmmo(CurrentHedgehog, amAirAttack, 0)
gTimer = 0
-- Set the waypoints to unactive on new round
for i = 0,(wpCount-1) do
wpActive[i] = false
wpCol[i] = 0xffffffff
SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
end
-- Handle Starting Stage of Game
if (gameOver == false) and (gameBegun == false) then
if wpCount >= 3 then
gameBegun = true
roundNumber = 0
firstClan = GetHogClan(CurrentHedgehog)
ShowMission(loc("RACER"),
loc("GAME BEGUN!!!"),
loc("Complete the track as fast as you can!"), 2, 4000)
else
ShowMission(loc("RACER"),
loc("NOT ENOUGH WAYPOINTS"),
loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
AddAmmo(CurrentHedgehog, amAirAttack, 4000)
ParseCommand("setweap " .. string.char(amAirAttack))
end
end
if gameOver == true then
gameBegun = false
racerActive = false -- newadd
end
AddAmmo(CurrentHedgehog, amTardis, 0)
AddAmmo(CurrentHedgehog, amDrillStrike, 0)
AddAmmo(CurrentHedgehog, amMineStrike, 0)
AddAmmo(CurrentHedgehog, amNapalm, 0)
AddAmmo(CurrentHedgehog, amPiano, 0)
end
function onGameTick20()
-- airstrike detected, convert this into a potential waypoint spot
if cGear ~= nil then
x,y = GetGearPosition(cGear)
if x > -9000 then
x,y = GetGearTarget(cGear)
if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
PlaySound(sndDenied)
elseif (y > WaterLine-50) then
AddCaption(loc("Please place the way-point further from the waterline."))
PlaySound(sndDenied)
else
PlaceWayPoint(x, y)
if wpCount == wpLimit then
AddCaption(loc("Race complexity limit reached."))
DisableTumbler()
end
end
else
DeleteGear(cGear)
end
SetGearPosition(cGear, -10000, 0)
end
-- start the player tumbling with a boom once their turn has actually begun
if racerActive == false then
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-- if the gamehas started put the player in the middle of the first
--waypoint that was placed
if gameBegun == true then
AddCaption(loc("Good to go!"))
racerActive = true
trackTime = 0
SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
FollowGear(CurrentHedgehog)
HideMission()
else
-- still in placement mode
end
end
end
-- has the player started his tumbling spree?
if (CurrentHedgehog ~= nil) then
--airstrike conversion used to be here
-- if the RACE has started, show tracktimes and keep tabs on waypoints
if (racerActive == true) and (gameBegun == true) then
--ghost
if GameTime%40 == 0 then
HandleGhost()
end
trackTime = trackTime + 20
if GameTime%100 == 0 then
if trackTime%1000 == 0 then
AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
else
AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
end
if (CheckWaypoints() == true) then
AdjustScores()
racerActive = false
DisableTumbler()
end
end
end
-- if the player has expended his tunbling time, stop him tumbling
if TurnTimeLeft <= 20 then
DisableTumbler()
end
end
end
function onGearResurrect(gear)
AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
if gear == CurrentHedgehog then
DisableTumbler()
end
-- if the player stops and "dies" or flies into water, stop him racing
--[[if gear == CurrentHedgehog then
DisableTumbler()
ShowMission(loc("RACER"),
loc("TRACK FAILED!"),
loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
end]]
end
function onGearAdd(gear)
if GetGearType(gear) == gtHedgehog then
hhs[numhhs] = gear
numhhs = numhhs + 1
SetEffect(gear, heResurrectable, 1)
end
if GetGearType(gear) == gtAirAttack then
cGear = gear
end
end
function onGearDelete(gear)
if GetGearType(gear) == gtAirAttack then
cGear = nil
end
end
--[[function onAmmoStoreInit()
SetAmmo(amRope, 9, 0, 0, 0)
SetAmmo(amJetpack, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end]]