Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
include_directories(${GLEW_INCLUDE_DIR})
file(GLOB fpcrtl_src *.c)
add_library(fpcrtl STATIC ${fpcrtl_src})
#if(WEBGL)
# set_target_properties(fpcrtl PROPERTIES PREFIX "em")
# set_target_properties(fpcrtl PROPERTIES SUFFIX ".bc")
#endif(WEBGL)