project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="teams">
<item>@raw/team_one</item>
<item>@raw/team_two</item>
</array>
<array name="teamFilenames">
<item>Team 1.hwt</item>
<item>Team 2.hwt</item>
</array>
</resources>