project_files/Android-build/SDL-android-project/res/values/frontend_data_pointers.xml
author nemo
Sat, 29 Nov 2014 15:30:33 -0500
changeset 10580 17560eb73b4c
parent 7508 763d3961400b
permissions -rw-r--r--
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.

<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="teams">
	<item>@raw/team_one</item>
	<item>@raw/team_two</item>
</array>
<array name="teamFilenames">
	<item>Team 1.hwt</item>
	<item>Team 2.hwt</item>
</array>
</resources>