Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
#Set the current path must be set like this because call all-subdir-makefiles changes LOCAL_PATH
JNI_DIR := $(call my-dir)
LOCAL_PATH := $(JNI_DIR)
include $(call all-subdir-makefiles)
include $(CLEAR_VARS)
include $(JNI_DIR)/../../../../misc/Android.mk
include $(JNI_DIR)/../../../frontlib/Android.mk