misc/coverity_model.c
author nemo
Sat, 29 Nov 2014 15:30:33 -0500
changeset 10580 17560eb73b4c
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.

void fpcrtl_halt(int num) {
    __coverity_panic__();
}

int fpcrtl_abs(int num) {
    return num >= 0 ? num : -num;
}