Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
MISC_DIR := $(call my-dir)
LOCAL_PATH := MISC_DIR
include $(MISC_DIR)/liblua/Android.mk
include $(MISC_DIR)/libphysfs/Android.mk
include $(MISC_DIR)/libphyslayer/Android.mk