QTfrontend/res/audio.png
author nemo
Sat, 29 Nov 2014 15:30:33 -0500
changeset 10580 17560eb73b4c
parent 8387 f9d1191476ce
child 12235 0844c680b4bc
permissions -rw-r--r--
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.

(binary:image/png)