update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
#the usual set of dependencies
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_ttf REQUIRED)
#compile our rtl implementation
include_directories(${GLEW_INCLUDE_DIRS})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
add_subdirectory(rtl)
configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
#get the list of pas files that are going to be converted and compiled
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
#TODO: temporary until cmake can configure itself accordingly
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
foreach(sourcefile ${engine_sources_pas})
get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
set(engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c" ${engine_sources})
endforeach()
#invoke pas2c on our pas files
add_custom_command(OUTPUT ${engine_sources}
COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
ARGS -n "hwengine"
-i "${CMAKE_SOURCE_DIR}/hedgewars"
-o "${CMAKE_CURRENT_BINARY_DIR}"
-a "${CMAKE_CURRENT_BINARY_DIR}"
DEPENDS pas2c
)
add_custom_target(engine_c DEPENDS ${engine_sources})
#compile the c files
add_executable(hwengine WIN32 ${engine_sources})
target_link_libraries(hwengine fpcrtl
${LUA_LIBRARY}
${OPENGL_LIBRARY}
${SDL_LIBRARY}
${SDLMIXER_LIBRARY}
${SDLNET_LIBRARY}
${SDLIMAGE_LIBRARY}
${SDLTTF_LIBRARY}
#TODO: add other libraries
)
#TODO: move this away in its proper findxxx.cmake
if(APPLE)
#let's look for the installed sdlmain file; if it is not found, let's build our own
find_package(SDL REQUIRED)
#remove the ";-framework Cocoa" from the SDL_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
#find libsdmain.a
find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_dir}/Resources/)
if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND")
include_directories(${SDL_INCLUDE_DIR})
add_library (SDLmain STATIC ${CMAKE_SOURCE_DIR}/hedgewars/sdlmain_osx/SDLMain.m)
#add a dependency to the hwengine target
set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a")
endif()
target_link_libraries(hwengine ${SDLMAIN_LIB})
endif(APPLE)
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})