Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Missing: fruit02, HedgeEditor
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Achievements.lua")
local player
local hh = {}
local hhCount = 8
local GameOver = false
local introStage = 0
local genCounter = 0
local waterCounter = 0
local waterPix = 0
local frig = 0
local watGear = nil
local cinematic = false
-- allow skipping of the intro via hitting precise key
function onPrecise()
if introStage < 100 then
introStage = 110
genCounter = 0
FollowGear(CurrentHedgehog)
AddCaption(loc("Good luck out there!"))
ShowMission(loc("That Sinking Feeling"), loc("Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0)
SetInputMask(0xFFFFFFFF)
end
end
function onGameInit()
Seed = 0
GameFlags = gfInfAttack + gfInvulnerable + gfOneClanMode
TurnTime = 90000
CaseFreq = 0
MinesNum = 0
MinesTime = 3000
Explosives = 0
Delay = 10
Map = "Islands"
Theme = "City"
SuddenDeathTurns = 1
AddTeam(loc("Hapless Hogs"), -1, "Simple", "Island", "Default")
hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon")
hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange")
hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot")
hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver")
hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle")
hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes")
hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli")
hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup")
AddTeam(loc("Nameless Heroes"), -1, "Simple", "Island", "Default", "cm_crossedswords")
player = AddHog(loc("The Nameless One"), 0, 1, "NoHat")
SetGearPosition(player, 3992, 733)
SetGearPosition(hh[0], 938, 1369)
SetGearPosition(hh[1], 1301, 1439)
SetGearPosition(hh[2], 2093, 447)
SetGearPosition(hh[3], 2971, 926)
SetGearPosition(hh[4], 719, 545)
SetGearPosition(hh[5], 1630, 821)
SetGearPosition(hh[6], 2191, 810)
SetGearPosition(hh[7], 3799, 945)
-- Disable all input except [Precise] for the intro
SetInputMask(gmPrecise)
end
function onGameStart()
cinematic = true
SetCinematicMode(true)
SendHealthStatsOff()
ShowMission(loc("That Sinking Feeling"), loc("Challenge"), loc("Save as many hapless hogs as possible!"), 4, 1)
HogTurnLeft(hh[0], false)
HogTurnLeft(hh[1], true)
SpawnSupplyCrate(148,265,amLowGravity)
SpawnSupplyCrate(2124,1516,amJetpack)
end
function onNewTurn()
TurnTimeLeft = -1
end
function onGameTick()
-- intro sequence
if introStage < 100 then
frig = frig + 1
if frig == 50 then
frig = 0
AddCaption(loc("Press [Precise] to skip intro"))
if watGear ~= nil then
FollowGear(watGear)
end
end
--AddCaption(loc("Press [Precise] to skip intro"))
genCounter = genCounter + 1
if introStage == 0 then
--FollowGear(hh[0])
if genCounter == 2000 then
watGear = hh[0]
HogSay(hh[0], loc("This rain is really something..."), SAY_SAY,2)
elseif genCounter == 5000 then
introStage = 1
genCounter = 0
end
elseif introStage == 1 then
--FollowGear(hh[1])
if genCounter == 2000 then
watGear = hh[1]
HogSay(hh[1], loc("Heh, it's not that bad."), SAY_SAY,2)
elseif genCounter == 5000 then
introStage = 2
genCounter = 0
end
elseif introStage == 2 then
--FollowGear(hh[0])
if genCounter == 2000 then
watGear = hh[0]
HogSay(hh[0], loc("You'd almost swear the water was rising!"), SAY_SHOUT,2)
elseif genCounter == 6000 then
introStage = 3
genCounter = 0
end
elseif introStage == 3 then
--FollowGear(hh[1])
if genCounter == 2000 then
watGear = hh[1]
HogSay(hh[1], loc("Haha, now THAT would be something!"), SAY_SAY,2)
elseif genCounter == 6000 then
introStage = 4
genCounter = 0
end
elseif introStage == 4 then
--FollowGear(hh[0])
if genCounter == 2000 then
watGear = hh[0]
HogSay(hh[0], loc("Hahahaha!"), SAY_SHOUT,2)
HogSay(hh[1], loc("Hahahaha!"), SAY_SHOUT,2)
elseif genCounter == 3000 then
introStage = 5
genCounter = 0
end
elseif introStage == 5 then
--FollowGear(hh[1])
if genCounter == 2000 then
watGear = hh[1]
HogSay(hh[0], loc("..."), SAY_THINK,2)
HogSay(hh[1], loc("..."), SAY_THINK,2)
elseif genCounter == 5000 then
introStage = 6
genCounter = 0
end
elseif introStage == 6 then
--FollowGear(hh[0])
if genCounter == 2000 then
watGear = hh[0]
HogSay(hh[0], loc("It's a good thing SUDDEN DEATH is 99 turns away..."), SAY_THINK,2)
elseif genCounter == 6000 then
introStage = 7
genCounter = 0
end
elseif introStage == 7 then
if genCounter == 2000 then
introStage = 110
FollowGear(CurrentHedgehog)
ShowMission(loc("That Sinking Feeling"), loc("User Challenge"), loc("Save as many hapless hogs as possible!"), 4, 0)
SetInputMask(0xFFFFFFFF)
end
end
end
-- start the water rising when the intro is finished
if introStage == 110 then
if cinematic then
SetCinematicMode(false)
cinematic = false
end
waterCounter = waterCounter + 1
if (waterCounter == 100) and (waterPix < 1615) then
waterCounter = 0
SetTag(AddGear(0, 0, gtWaterUp, 0, 0, 0, 0), 1)
waterPix = waterPix +1
--AddCaption(waterPix)
if (waterPix >= 1615) and (GameOver == false) then
GameOver = true
AddCaption(loc("The flood has stopped! Challenge over."))
SendStat(siGameResult, loc("Challenge completed!"))
SendStat(siPointType, loc("rescues"))
SendStat(siPlayerKills, tostring(hhCount), loc("Nameless Heroes"))
-- Do not count drowning hedgehogs
local hhLeft = hhCount
for i=1,#hh do
local isDrowning = band(GetState(hh[i]),gstDrowning) ~= 0
if isDrowning then
hhLeft = hhLeft - 1
end
end
SendStat(siCustomAchievement, string.format(loc("You saved %d of 8 Hapless Hogs."), hhLeft))
if hhLeft == 8 then
awardAchievement(loc("Lively Lifeguard"))
end
EndGame()
end
end
end
end
function onAmmoStoreInit()
SetAmmo(amBazooka, 9, 0, 0, 0)
SetAmmo(amRope, 9, 0, 0, 0)
SetAmmo(amParachute, 9, 0, 0, 0)
SetAmmo(amJetpack, 2, 0, 0, 2)
SetAmmo(amGirder, 9, 0, 0, 0)
SetAmmo(amBaseballBat, 9, 0, 0, 0)
SetAmmo(amTeleport, 1, 0, 0, 1)
SetAmmo(amPortalGun, 3, 0, 0, 1)
SetAmmo(amLowGravity, 0, 0, 0, 1)
end
function onGearDelete(gear)
if GetGearType(gear) == gtHedgehog then
if GetHogTeamName(gear) == loc("Hapless Hogs") then
hhCount = hhCount - 1
AddCaption(string.format(loc("%d Hapless Hogs left"), hhCount))
end
end
if ((gear == player) or (hhCount == 0)) and (GameOver == false) then
SetHealth(player, 0)
AddCaption(loc("Disqualified!"))
if gear == player then
SendStat(siCustomAchievement, loc("Your hedgehog died!"))
SendStat(siCustomAchievement, loc("You must survive the flood in order to score."))
else
SendStat(siCustomAchievement, loc("You haven't rescued anyone."))
end
SendStat(siPointType, loc("points"))
SendStat(siPlayerKills, "0", loc("Nameless Heroes"))
SendStat(siGameResult, loc("Disqualified!"))
GameOver = true
EndGame()
end
end