use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
To compile and install you need:
- Qt >= 4.5
- FreePascal >= 2.2.4
- SDL >= 1.2.5
- SDL_net >= 1.2.5
- SDL_mixer >= 1.2
- SDL_image >= 1.2
- SDL_ttf >= 2.0
- CMake >= 2.6.0
- Lua >= 5.1.0
For server:
- Glasgow Haskell Compiler >= 6.10
- bytestring-show package
- dataenc package
- hslogger package
1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" \
-DDATA_INSTALL_DIR="data_dir" .
add -DWITH_SERVER=1 to compile net server; if you have Qt installed but it is
not found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"
2. Compile:
$ make
3. Install:
# make install
That's all! Enjoy!