Use generic team names for non-themed random teams; add a bunch of more random team names
First team name list in types.ini are considered to be generic. If the random team
generator decides to use hats not taken from types.ini, it only uses a generic team
name, not one of the other themed team names.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QFile>
#include <QFileInfo>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>
#include "hwform.h"
#include "DataManager.h"
#include "namegen.h"
HWNamegen::HWNamegen() {}
QList<QStringList> HWNamegen::TypesTeamnames;
QList<QStringList> HWNamegen::TypesHatnames;
bool HWNamegen::typesAvailable = false;
void HWNamegen::teamRandomTeamName(HWTeam & team)
{
QString newName = getRandomTeamName(-1);
if(!newName.isNull())
team.setName(newName);
}
void HWNamegen::teamRandomFlag(HWTeam & team, bool withDLC)
{
team.setFlag(getRandomFlag(withDLC));
}
void HWNamegen::teamRandomVoice(HWTeam & team, bool withDLC)
{
team.setVoicepack(getRandomVoice(withDLC));
}
void HWNamegen::teamRandomGrave(HWTeam & team, bool withDLC)
{
team.setGrave(getRandomGrave(withDLC));
}
void HWNamegen::teamRandomFort(HWTeam & team, bool withDLC)
{
team.setFort(getRandomFort(withDLC));
}
void HWNamegen::teamRandomEverything(HWTeam & team)
{
// load types if not already loaded
if (!typesAvailable)
if (!loadTypes())
return; // abort if loading failed
// abort if there are no hat types
if (TypesHatnames.size() <= 0)
return;
// the hat will influence which names the hogs get
int kind = (rand()%(TypesHatnames.size()));
team.setGrave(getRandomGrave());
team.setFort(getRandomFort());
team.setFlag(getRandomFlag());
team.setVoicepack(getRandomVoice());
QStringList dicts;
QStringList dict;
// Randomness mode:
// 0: Themed hats (from types.ini)
// 1: Equal hats for all
// 2: Random hat for each hedgehog
int r = rand() % 10;
int randomMode;
if (r <= 4) // 0-4 (50%)
randomMode = 0;
else if (r <= 8) // 5-8 (40%)
randomMode = 1;
else // 9 (10%)
randomMode = 2;
// Generate random hats
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
HWHog hh = team.hedgehog(i);
if (randomMode == 0)
{
hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
}
else if (randomMode == 1)
{
if (i == 0)
{
hh.Hat = getRandomHat();
}
else
{
hh.Hat = team.hedgehog(i-1).Hat;
}
}
else if (randomMode == 2)
{
hh.Hat = getRandomHat();
}
team.setHedgehog(i,hh);
// there is a chance that this hog has the same hat as the previous one
// let's reuse the hat-specific dict in this case
if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
{
dicts = dictsForHat(team.hedgehog(i).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
// give each hedgehog a random name
HWNamegen::teamRandomHogName(team,i,dict);
}
// If using themed hats, use themed team name.
// Otherwise, only use “generic” team names from the first team
// in types.txt.
if (randomMode == 0)
team.setName(getRandomTeamName(kind));
else
team.setName(getRandomTeamName(0));
}
// Set random hats for entire team
void HWNamegen::teamRandomHats(HWTeam & team, bool withDLC)
{
// 50% chance that all hogs are set to the same hat.
// 50% chance that each hog gets a random head individually.
bool sameHogs = (rand()%2) == 0;
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
HWHog hh = team.hedgehog(i);
if (sameHogs and i > 0)
hh.Hat = team.hedgehog(i-1).Hat;
else
hh.Hat = getRandomHat(withDLC);
team.setHedgehog(i, hh);
}
}
void HWNamegen::teamRandomHat(HWTeam & team, const int HedgehogNumber, bool withDLC)
{
HWHog hh = team.hedgehog(HedgehogNumber);
hh.Hat = getRandomHat(withDLC);
team.setHedgehog(HedgehogNumber, hh);
}
void HWNamegen::teamRandomHat(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
HWHog hh = team.hedgehog(HedgehogNumber);
hh.Name = dict[rand()%(dict.size())];
team.setHedgehog(HedgehogNumber, hh);
}
void HWNamegen::teamRandomHogNames(HWTeam & team)
{
QStringList dicts, dict;
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
// there is a chance that this hog has the same hat as the previous one
// let's reuse the hat-specific dict in this case
if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
{
dicts = dictsForHat(team.hedgehog(i).Hat);
dict = dictContents(dicts[rand()%(dicts.size())]);
}
// give each hedgehog a random name
HWNamegen::teamRandomHogName(team,i,dict);
}
}
void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber)
{
QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);
QStringList dict = dictContents(dicts[rand()%(dicts.size())]);
teamRandomHogName(team, HedgehogNumber, dict);
}
void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
QStringList namesDict = dict;
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
namesDict.removeOne(team.hedgehog(i).Name);
}
// if our dict doesn't have any new names we'll have to use duplicates
if (namesDict.size() < 1)
namesDict = dict;
HWHog hh = team.hedgehog(HedgehogNumber);
hh.Name = namesDict[rand()%(namesDict.size())];
team.setHedgehog(HedgehogNumber, hh);
}
QStringList HWNamegen::dictContents(const QString filename)
{
QStringList list;
// find .txt to load the names from
QFile file(QString("physfs://Names/%1.txt").arg(filename));
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
QString line;
do
{
line = in.readLine();
if(!line.isEmpty())
list.append(line);
} while (!line.isNull());
}
if (list.size() == 0)
list.append(filename);
return list;
}
QStringList HWNamegen::dictsForHat(const QString hatname)
{
QStringList list;
// Find and check .cfg to load the dicts from
QString path = QString("physfs://Names/%1.cfg").arg(hatname);
QFileInfo check_file(path);
// Note: The .cfg file is optional; a fallback mechanism is in place (see below)
// Check if file exists to prevent PhysFS from complaining in console so much
if (check_file.exists() && check_file.isFile())
{
QFile file(path);
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QTextStream in(&file);
QString line;
do
{
line = in.readLine();
if(!line.isEmpty())
list.append(line);
} while (!line.isNull());
}
}
// Use Data/Names/generic.cfg by default
if (list.size() == 0)
list.append(QString("generic"));
return list;
}
// loades types from ini files. returns true on success.
bool HWNamegen::loadTypes()
{
typesAvailable = false;
// find .ini to load the names from
QFile * file = new QFile(QString("physfs://Names/types.ini"));
if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
{
int counter = 0; //counter starts with 0 (teamnames mode)
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
QTextStream in(file);
while (!in.atEnd())
{
QString line = in.readLine();
if (line == QString("#####"))
{
counter++; //toggle mode (teamnames || hats)
if ((counter%2) == 0)
{
TypesTeamnames.append(QStringList());
TypesHatnames.append(QStringList());
}
}
else if ((line == QString("*****")) || (line == QString("*END*")))
{
typesAvailable = true;
return true; // bye bye
}
else
{
if ((counter%2) == 0)
{
// even => teamnames mode
TypesTeamnames[(counter/2)].append(line);
}
else
{
// odd => hats mode
TypesHatnames[((counter-1)/2)].append(line);
}
}
}
typesAvailable = true;
}
// this QFile isn't needed any further
delete file;
return typesAvailable;
}
/* Generates a random team name.
kind: Use to select a team name out of a group (types.ini).
Use a negative value if you don't care.
This function may return a null QString on error(this should never happen). */
QString HWNamegen::getRandomTeamName(int kind)
{
// load types if not already loaded
if (!typesAvailable)
if (!loadTypes())
return QString(); // abort if loading failed
// abort if there are no hat types
if (TypesHatnames.size() <= 0)
return QString();
if(kind < 0)
kind = (rand()%(TypesHatnames.size()));
if (TypesTeamnames[kind].size() > 0)
return TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
else
return QString();
}
QString HWNamegen::getRandomHat(bool withDLC)
{
QStringList Hats;
// list all available hats
Hats.append(DataManager::instance().entryList(
"Graphics/Hats",
QDir::Files,
QStringList("*.png"),
withDLC
).replaceInStrings(QRegExp("\\.png$"), "")
);
if(Hats.size()==0)
{
// TODO do some serious error handling
return "Error";
}
// pick a random hat
return Hats[rand()%(Hats.size())];
}
QString HWNamegen::getRandomGrave(bool withDLC)
{
QStringList Graves;
//list all available Graves
Graves.append(DataManager::instance().entryList(
"Graphics/Graves",
QDir::Files,
QStringList("*.png"),
withDLC
).replaceInStrings(QRegExp("\\.png$"), "")
);
if(Graves.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random grave
return Graves[rand()%(Graves.size())];
}
QString HWNamegen::getRandomFlag(bool withDLC)
{
QStringList Flags;
//list all available flags
Flags.append(DataManager::instance().entryList(
"Graphics/Flags",
QDir::Files,
QStringList("*.png"),
withDLC
).replaceInStrings(QRegExp("\\.png$"), "")
);
//remove internal flags
Flags.removeAll("cpu");
Flags.removeAll("cpu_plain");
if(Flags.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random flag
return Flags[rand()%(Flags.size())];
}
QString HWNamegen::getRandomFort(bool withDLC)
{
QStringList Forts;
//list all available Forts
Forts.append(DataManager::instance().entryList(
"Forts",
QDir::Files,
QStringList("*L.png"),
withDLC
).replaceInStrings(QRegExp("L\\.png$"), "")
);
if(Forts.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random fort
return Forts[rand()%(Forts.size())];
}
QString HWNamegen::getRandomVoice(bool withDLC)
{
QStringList Voices;
//list all available voices
Voices.append(DataManager::instance().entryList(
"Sounds/voices",
QDir::Dirs | QDir::NoDotAndDotDot,
QStringList("*"),
withDLC));
if(Voices.size()==0)
{
// TODO do some serious error handling
return "Error";
}
//pick a random voice
return Voices[rand()%(Voices.size())];
}