- Remove useless patch
- Comment out debug output
- Set version to 0.9.8 and protocol number to 21
+ features
* bugfixes
0.9.7 -> 0.9.8:
+ Many net server fixes
+ Lobby on net server
+ Napalm weapon
+ Drill rocket and Ballgun weapons
+ Show quit reason message
+ Solid Land option
+ New maps
+ Many new forts
+ Improve Hellish hand grenade
+ Spectating for those who joined after game start
* Fix silent crash when cannot place all hedgehogs
* Fix small damage tag issues
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
* Limit chat history to 250 entries to avoid DoS attack with its use
0.9.6 -> 0.9.7:
+ Completely redesign the frontend, no longer looks like an ugly program launcher
+ New art
+ Add fullscreen mode to frontend
+ New Castle map
+ All map rendering now 32bit / theme objects have alpha channels
+ Bath, Freeway, Hell, Sheep, Underwater themes
+ PirateFlag, Sheep maps
+ Seduction weapon
+ Dedicated server
+ Increase possible length of team and Hedgehog names
+ New music
+ Ability to customize your hedgehogs with a variety of hats
+ Ability to customize water colour in themes
+ Watermelon Bomb Weapon
+ Hellish Hand Grenade Weapon
+ /me now works in chat
+ Ability to divide teams on any map
* Fix rope getting stuck bug
* Make soundtrack loop better
* Fixed small glitch with placing girders
* Fixed grenade sound
* AI uses the mortar better
0.9.5 -> 0.9.6:
+ New Cake weapon
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko
+ New theme EarthRise
+ Add soundtracks for each theme
+ Show picked up ammo name when playing demo
+ Make engine fonts bold
+ Small sound improvements
* Fix clouds shaking up
* Repair screenshots capturing
0.9.4 -> 0.9.5:
+ Taunts
+ Exit confirmation dialog
+ Sudden death
+ Maps added: Hydrant, Lonely Island
+ Updated mushroom map
+ Translations added: German, Slovak, Bulgarian, French
+ More impressive exposions
* Fix bad sprite when you jump and get hit
0.9.3 -> 0.9.4:
+ In game chat is now implemented, chat (and taunt!) your buddies during network play
+ Mortar, whip and Kamikaze weapon additions
+ Two new themes, desert island and city
+ New maps
+ New animations, including an idle animation!
+ Rope reworked, much greater momentum, ability to aim the rope between swings
+ AI updates
+ Teams now work in fort mode, i.e. 2v2
+ Ability to attack whilst jumping/rope swinging
+ Some weapons can only be used after a certain number of turns
+ Lots of new graphics
* Many network/gameplay bug fixes
0.9.2 -> 0.9.3:
+ Switch to OpenGL rendering
+ Massive graphics update
+ New animations, weapon sprites
+ New themes 'Snow' and 'Nature'
+ Many new sounds
+ Hedgehog somersaults like in worms
+ Automated parachute
+ Hedgehog can jump even when someone is on its head
* Improve and bugfix statistics
* Fix bug allowing to make stack of hedgehogs using teleport
* Fix fall without damage trick, which could be performed with not attached rope
* Don't show enemy's picked weapon name
* Fix hedgehog moving direction after been shot by shotgun
* Fix bug with handling keys while it is enemy's turn
0.9 -> 0.9.2:
+ Add registration of net game in web
+ Introduce weapons sets support
+ Add teleportation tool
+ Add hedgehogs switching tool
+ Add tags with current damage (alt damage option on options page)
+ A couple of new land templates
+ Decrease network bandwidth usage
+ Add clans support (teams with identical colors are allies)
+ 's' key speeds up demo playing
+ Easter egg
+ Full saves support, 'Saved games' page
+ Add ability to choose which info is shown above hedgehogs
+ AI can use Air Attack weapon
+ Get possible screen resolutions from SDL library
+ Add Desert Eagle and UFO sounds
+ Add parachute sprite
+ Add training mode
+ New theme and map 'Volcano'
+ Moving hedgehog could make another hedgehog moving kicking him
+ Save and restore window size on application restart
* Fix using parachute while staying on the ground
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
* Fix AI jumping to wrong direction on the turn start
* Fix rare conditions causing network game to randomly fail
* Make missiles collide with attacking hedgehog