Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
pub type RoomId = usize;
pub struct HWRoom {
pub id: RoomId,
pub name: String,
pub password: Option<String>,
pub protocol_number: u32,
pub ready_players_number: u8,
}
impl HWRoom {
pub fn new(id: RoomId) -> HWRoom {
HWRoom {
id,
name: String::new(),
password: None,
protocol_number: 0,
ready_players_number: 0,
}
}
}