Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "WeaponCellView.h"
@implementation WeaponCellView
@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
delegate = nil;
weaponName = [[UILabel alloc] init];
weaponName.backgroundColor = [UIColor clearColor];
weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
weaponIcon = [[UIImageView alloc] init];
initialSli = [[UISlider alloc] init];
[initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
initialSli.maximumValue = 9;
initialSli.minimumValue = 0;
initialSli.tag = 100;
probabilitySli = [[UISlider alloc] init];
[probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
probabilitySli.maximumValue = 9;
probabilitySli.minimumValue = 0;
probabilitySli.tag = 200;
delaySli = [[UISlider alloc] init];
[delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
delaySli.maximumValue = 9;
delaySli.minimumValue = 0;
delaySli.tag = 300;
crateSli = [[UISlider alloc] init];
[crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
crateSli.maximumValue = 9;
crateSli.minimumValue = 0;
crateSli.tag = 400;
NSString *imgAmmoStr = [[NSString alloc] initWithFormat:@"%@/ammopic.png",ICONS_DIRECTORY()];
initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
[imgAmmoStr release];
NSString *imgDamageStr = [[NSString alloc] initWithFormat:@"%@/iconDamage.png",ICONS_DIRECTORY()];
probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
[imgDamageStr release];
NSString *imgTimeStr = [[NSString alloc] initWithFormat:@"%@/iconTime.png",ICONS_DIRECTORY()];
delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
[imgTimeStr release];
NSString *imgBoxStr = [[NSString alloc] initWithFormat:@"%@/iconBox.png",ICONS_DIRECTORY()];
crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
[imgBoxStr release];
initialLab = [[UILabel alloc] init];
initialLab.backgroundColor = [UIColor clearColor];
initialLab.textColor = [UIColor grayColor];
initialLab.textAlignment = NSTextAlignmentCenter;
probabilityLab = [[UILabel alloc] init];
probabilityLab.backgroundColor = [UIColor clearColor];
probabilityLab.textColor = [UIColor grayColor];
probabilityLab.textAlignment = NSTextAlignmentCenter;
delayLab = [[UILabel alloc] init];
delayLab.backgroundColor = [UIColor clearColor];
delayLab.textColor = [UIColor grayColor];
delayLab.textAlignment = NSTextAlignmentCenter;
crateLab = [[UILabel alloc] init];
crateLab.backgroundColor = [UIColor clearColor];
crateLab.textColor = [UIColor grayColor];
crateLab.textAlignment = NSTextAlignmentCenter;
helpLabel = [[UILabel alloc] init];
helpLabel.backgroundColor = [UIColor clearColor];
helpLabel.textColor = [UIColor darkGrayColor];
helpLabel.textAlignment = NSTextAlignmentRight;
helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
helpLabel.adjustsFontSizeToFitWidth = YES;
[self.contentView addSubview:weaponName];
[self.contentView addSubview:weaponIcon];
[self.contentView addSubview:initialSli];
[self.contentView addSubview:probabilitySli];
[self.contentView addSubview:delaySli];
[self.contentView addSubview:crateSli];
[self.contentView addSubview:initialImg];
[self.contentView addSubview:probabilityImg];
[self.contentView addSubview:delayImg];
[self.contentView addSubview:crateImg];
[self.contentView addSubview:initialLab];
[self.contentView addSubview:probabilityLab];
[self.contentView addSubview:delayLab];
[self.contentView addSubview:crateLab];
[self.contentView addSubview:helpLabel];
}
return self;
}
-(void) layoutSubviews {
[super layoutSubviews];
CGFloat hOffset = 80;
CGFloat hOffsetWhenLandscape = 234;
CGFloat vOffset = 40;
CGFloat vOffsetWhenPortrait = 0;
CGFloat helpLabelOffset = 0;
CGFloat helpLabelLength = 0;
CGFloat sliderLength = 150;
if (IS_IPAD()) {
if (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])) {
sliderLength = 190;
hOffsetWhenLandscape = 0;
vOffsetWhenPortrait = 80;
hOffset = 120;
helpLabelOffset = -35;
helpLabelLength = 200;
} else {
hOffset = 145;
helpLabelOffset = 35;
helpLabelLength = 350;
}
} else {
helpLabelLength = 250;
hOffset = 67;
}
weaponIcon.frame = CGRectMake(5, 5, 32, 32);
weaponName.frame = CGRectMake(45, 8, 200, 25);
helpLabel.frame = CGRectMake(200 + helpLabelOffset, 11, helpLabelLength, 20);
// second line
initialImg.frame = CGRectMake(hOffset - 60, vOffset, 32, 32);
initialLab.frame = CGRectMake(hOffset - 23, vOffset, 20, 32);
initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
initialSli.frame = CGRectMake(hOffset, vOffset, sliderLength, 32);
probabilityImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + vOffsetWhenPortrait, 32, 32);
probabilityLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + vOffsetWhenPortrait, 20, 32);
probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
probabilitySli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + vOffsetWhenPortrait, sliderLength, 32);
// third line
delayImg.frame = CGRectMake(hOffset - 60, vOffset + 40, 32, 32);
delayLab.frame = CGRectMake(hOffset - 23, vOffset + 40, 20, 32);
delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
delaySli.frame = CGRectMake(hOffset, vOffset + 40, sliderLength, 32);
crateImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + 40 + vOffsetWhenPortrait, 32, 32);
crateLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + 40 + vOffsetWhenPortrait, 20, 32);
crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
crateSli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + 40 + vOffsetWhenPortrait, sliderLength, 32);
}
/*
-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
*/
-(void) valueChanged:(id) sender {
if (self.delegate != nil) {
initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
[delegate updateValues:[NSArray arrayWithObjects:
[NSNumber numberWithInteger:initialSli.value],
[NSNumber numberWithInteger:probabilitySli.value],
[NSNumber numberWithInteger:delaySli.value],
[NSNumber numberWithInteger:crateSli.value], nil]
atIndex:self.tag];
} else
DLog(@"error - delegate = nil!");
}
-(void) startDragging:(id) sender {
UISlider *slider = (UISlider *)sender;
NSString *str = nil;
switch (slider.tag) {
case 100:
str = NSLocalizedString(@"Initial quantity",@"ammo selection");
break;
case 200:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Probability in crates",@"ammo selection");
else
str = NSLocalizedString(@"Presence probability in crates",@"ammo selection");
break;
case 300:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Weapon delay",@"ammo selection");
else
str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection");
break;
case 400:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Quantity per crate",@"ammo selection");
else
str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection");
break;
default:
DLog(@"Nope");
break;
}
self.helpLabel.text = str;
}
-(void) stopDragging:(id) sender {
self.helpLabel.text = @"";
}
-(void) dealloc {
self.delegate = nil;
releaseAndNil(weaponName);
releaseAndNil(weaponIcon);
releaseAndNil(initialSli);
releaseAndNil(probabilitySli);
releaseAndNil(delaySli);
releaseAndNil(crateSli);
releaseAndNil(initialImg);
releaseAndNil(probabilityImg);
releaseAndNil(delayImg);
releaseAndNil(crateImg);
releaseAndNil(initialLab);
releaseAndNil(probabilityLab);
releaseAndNil(delayLab);
releaseAndNil(crateLab);
releaseAndNil(helpLabel);
[super dealloc];
}
@end