Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "AudioManagerController.h"
#import "AVFoundation/AVAudioPlayer.h"
#import "MXAudioPlayerFadeOperation.h"
#define DEFAULT_VOLUME 0.45f
#define FADEOUT_DURATION 3.0f
#define FADEIN_DURATION 2.0f
static AudioManagerController *mainInstance;
@implementation AudioManagerController
@synthesize backgroundMusic, clickSound, backSound, selSound, audioFaderQueue;
+(id) mainManager {
if (mainInstance == nil)
mainInstance = [[self alloc] init];
return mainInstance;
}
-(id) init {
if ((self = [super init])) {
self.backgroundMusic = nil;
self.clickSound = -1;
self.backSound = -1;
self.selSound = -1;
self.audioFaderQueue = nil;
}
return self;
}
-(void) dealloc {
[self unloadSounds];
releaseAndNil(backgroundMusic);
releaseAndNil(audioFaderQueue);
mainInstance = nil;
[super dealloc];
}
-(void) didReceiveMemoryWarning {
if (self.backgroundMusic.playing == NO)
self.backgroundMusic = nil;
if ([self.audioFaderQueue operationCount] == 0)
self.audioFaderQueue = nil;
[self unloadSounds];
MSG_MEMCLEAN();
}
#pragma mark -
#pragma mark background music control
-(void) playBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.backgroundMusic == nil) {
NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"];
self.backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil];
self.backgroundMusic.delegate = nil;
self.backgroundMusic.numberOfLoops = -1;
}
self.backgroundMusic.volume = DEFAULT_VOLUME;
[self.backgroundMusic play];
}
-(void) pauseBackgroundMusic {
[self.backgroundMusic pause];
}
-(void) stopBackgroundMusic {
[self.backgroundMusic stop];
}
-(void) fadeOutBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.audioFaderQueue == nil)
self.audioFaderQueue = [[NSOperationQueue alloc] init];
MXAudioPlayerFadeOperation *fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
toVolume:0.0
overDuration:FADEOUT_DURATION];
[self.audioFaderQueue addOperation:fadeOut];
[fadeOut release];
}
-(void) fadeInBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.audioFaderQueue == nil)
self.audioFaderQueue = [[NSOperationQueue alloc] init];
[self playBackgroundMusic];
MXAudioPlayerFadeOperation *fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
toVolume:DEFAULT_VOLUME
overDuration:FADEIN_DURATION];
[audioFaderQueue addOperation:fadeIn];
[fadeIn release];
}
#pragma mark -
#pragma mark sound effects control
-(SystemSoundID) loadSound:(NSString *)snd {
SystemSoundID soundID;
// get the filename of the sound file in a NSURL format
NSString *path = [[NSBundle mainBundle] pathForResource:snd ofType:@"caf"];
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
// use audio sevices to create and play the sound
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
return soundID;
}
-(void) unloadSounds {
AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1;
AudioServicesDisposeSystemSoundID(backSound), backSound = -1;
AudioServicesDisposeSystemSoundID(selSound), selSound = -1;
}
-(void) playClickSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.clickSound == -1)
self.clickSound = [self loadSound:@"clickSound"];
AudioServicesPlaySystemSound(self.clickSound);
}
-(void) playBackSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.backSound == -1)
self.backSound = [self loadSound:@"backSound"];
AudioServicesPlaySystemSound(self.backSound);
}
-(void) playSelectSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.selSound == -1)
self.selSound = [self loadSound:@"selSound"];
AudioServicesPlaySystemSound(self.selSound);
}
@end