openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
+ − (*
+ − * Hedgewars, a free turn based strategy game
+ − * Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
+ − *
+ − * This program is free software; you can redistribute it and/or modify
+ − * it under the terms of the GNU General Public License as published by
+ − * the Free Software Foundation; version 2 of the License
+ − *
+ − * This program is distributed in the hope that it will be useful,
+ − * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ − * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ − * GNU General Public License for more details.
+ − *
+ − * You should have received a copy of the GNU General Public License
+ − * along with this program; if not, write to the Free Software
+ − * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ − *)
+ −
+ − unit uConsts;
+ − interface
+ −
+ − uses
+ − SDLh,
+ − {$IFDEF GLES11}
+ − gles11,
+ − {$ELSE}
+ − GL,
+ − {$ENDIF}
+ − uLocale;
+ −
+ − {$INCLUDE options.inc}
+ − {$INCLUDE proto.inc}
+ − type
+ −
+ − TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);
+ −
+ − TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview);
+ −
+ − TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
+ − ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
+ − ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats);
+ −
+ − TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
+ − sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
+ − sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
+ − sprMineOn, sprCase, sprFAid, sprDynamite, sprPower,
+ − sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
+ − sprHorizontL, sprHorizontR, sprSky, sprSkyL,
+ − sprSkyR, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos,
+ − sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb,
+ − sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
+ − sprSwitch, sprParachute, sprTarget, sprRopeNode,
+ − sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
+ − sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
+ − sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
+ − sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
+ − sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
+ − sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
+ − sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
+ − sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
+ − sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
+ − sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
+ − sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
+ − sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
+ − sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
+ − sprShoutCorner, sprShoutEdge, sprShoutTail,
+ − sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov);
+ −
+ − TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3
+ − gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8
+ − gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14
+ − gtClusterBomb, gtCluster, gtShover, gtFlame, // 18
+ − gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, // 24
+ − gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
+ − gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
+ − gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
+ − gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
+ − gtSniperRifleShot, gtJetpack, gtMolotov);
+ −
+ − TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
+ − vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
+ − vgtSteam, vgtHealth);
+ −
+ − TGearsType = set of TGearType;
+ −
+ − TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
+ − sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
+ − sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2,
+ − sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
+ − sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
+ − sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
+ − sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
+ − sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
+ − sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
+ − sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
+ − sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
+ − sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
+ − sndHomerun);
+ −
+ − TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
+ − amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
+ − amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
+ − amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
+ − amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
+ − amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
+ − amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov);
+ −
+ − THWFont = (fnt16, fntBig, fntSmall);
+ −
+ − TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
+ − capgrpMessage, capgrpAmmostate);
+ −
+ − TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
+ − siClanHealth);
+ −
+ − TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
+ −
+ − THHFont = record
+ − Handle: PTTF_Font;
+ − Height: LongInt;
+ − style: LongInt;
+ − Name: string[21];
+ − end;
+ −
+ − PAmmo = ^TAmmo;
+ − TAmmo = record
+ − Propz: LongWord;
+ − Count: LongWord;
+ − NumPerTurn: LongWord;
+ − Timer: LongWord;
+ − Pos: LongWord;
+ − AmmoType: TAmmoType;
+ − end;
+ −
+ − TVertex2f = record
+ − X, Y: GLfloat;
+ − end;
+ −
+ − TVertex2i = record
+ − X, Y: GLint;
+ − end;
+ −
+ − TTexture = record
+ − id: GLuint;
+ − w, h: LongInt;
+ − rx, ry: GLfloat;
+ − vb, tb: array [0..3] of TVertex2f;
+ − end;
+ − PTexture = ^TTexture;
+ −
+ − const
+ − errmsgCreateSurface = 'Error creating SDL surface';
+ − errmsgTransparentSet = 'Error setting transparent color';
+ − errmsgUnknownCommand = 'Unknown command';
+ − errmsgUnknownVariable = 'Unknown variable';
+ − errmsgIncorrectUse = 'Incorrect use';
+ − errmsgShouldntRun = 'This program shouldn''t be run manually';
+ − errmsgWrongNumber = 'Wrong parameters number';
+ − errmsgSlotsOverflow = 'CurSlot overflowed';
+ −
+ − msgLoading = 'Loading ';
+ − msgOK = 'ok';
+ − msgFailed = 'failed';
+ − msgFailedSize = 'failed due to size';
+ − msgGettingConfig = 'Getting game config...';
+ −
+ − const // image flags (for LoadImage())
+ − ifNone = $00000000; // nothing special
+ − ifAlpha = $00000001; // use alpha channel (unused right now?)
+ − ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load)
+ − ifTransparent = $00000004; // image uses transparent pixels (color keying)
+ − ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL)
+ − ifLowRes = $00000010; // try loading a low resolution image when it is critical
+ −
+ − const
+ − cMaxPower = 1500;
+ − cMaxAngle = 2048;
+ − cPowerDivisor = 1500;
+ −
+ − MAXNAMELEN = 192;
+ −
+ − {* REFERENCE
+ − 4096 -> $FFFFF000
+ − 2048 -> $FFFFF800
+ − 1024 -> $FFFFFC00
+ − 512 -> $FFFFFE00 *}
+ −
+ − {$IFDEF IPHONEOS}
+ − LAND_WIDTH = 2048;
+ − LAND_HEIGHT = 1024;
+ − LAND_WIDTH_MASK = $FFFFF800;
+ − LAND_HEIGHT_MASK = $FFFFFC00;
+ − {$ELSE}
+ − {$IFDEF LOWRES}
+ − LAND_WIDTH = 2048;
+ − LAND_HEIGHT = 1024;
+ − LAND_WIDTH_MASK = $FFFFF800;
+ − LAND_HEIGHT_MASK = $FFFFFC00;
+ − {$ELSE}
+ − LAND_WIDTH = 4096;
+ − LAND_HEIGHT = 2048;
+ − LAND_WIDTH_MASK = $FFFFF000;
+ − LAND_HEIGHT_MASK = $FFFFF800;
+ − {$ENDIF}
+ − {$ENDIF}
+ −
+ − COLOR_LAND = $FFFF; // white
+ − COLOR_INDESTRUCTIBLE = $88FF; // red
+ −
+ − //some opengl headers do not have these macros
+ − GL_BGR = $80E0;
+ − GL_BGRA = $80E1;
+ − GL_CLAMP_TO_EDGE = $812F;
+ −
+ −
+ − cifRandomize = $00000001;
+ − cifTheme = $00000002;
+ − cifMap = $00000002; // either theme or map (or map+theme)
+ − cifAllInited = cifRandomize or cifTheme or cifMap;
+ −
+ − cTransparentColor: Longword = $000000;
+ −
+ − cMaxTeams = 6;
+ − cMaxHHIndex = 7;
+ − cMaxHHs = 48;
+ − cMaxSpawnPoints = 1024;
+ −
+ − cMaxEdgePoints = 16384;
+ −
+ − cHHRadius = 9;
+ − cHHStepTicks = 29;
+ −
+ − cUsualZ = 500;
+ − cSmokeZ = 499;
+ − cHHZ = 1000;
+ − cCurrHHZ = Succ(cHHZ);
+ − cOnHHZ = 2000;
+ −
+ − cShotgunRadius = 22;
+ − cBlowTorchC = 6;
+ −
+ − cKeyMaxIndex = 1023;
+ −
+ − cMaxCaptions = 4;
+ −
+ − cSendEmptyPacketTime = 1000;
+ −
+ − // Training Flags
+ − tfNone = $00000000;
+ − tfTimeTrial = $00000001;
+ − tfRCPlane = $00000002;
+ − tfSpawnTargets = $00000004;
+ − tfIgnoreDelays = $00000008;
+ − tfTargetRespawn = $00000010;
+ −
+ − gfForts = $00000001;
+ − gfMultiWeapon = $00000002;
+ − gfSolidLand = $00000004;
+ − gfBorder = $00000008;
+ − gfDivideTeams = $00000010;
+ − gfLowGravity = $00000020;
+ − gfLaserSight = $00000040;
+ − gfInvulnerable = $00000080;
+ − gfMines = $00000100;
+ − gfVampiric = $00000200;
+ − gfKarma = $00000400;
+ − gfArtillery = $00000800;
+ − gfOneClanMode = $10000000;
+ −
+ − gstDrowning = $00000001;
+ − gstHHDriven = $00000002;
+ − gstMoving = $00000004;
+ − gstAttacked = $00000008;
+ − gstAttacking = $00000010;
+ − gstCollision = $00000020;
+ − gstHHChooseTarget = $00000040;
+ − gstHHJumping = $00000100;
+ − gsttmpFlag = $00000200;
+ − gstHHThinking = $00000800;
+ − gstNoDamage = $00001000;
+ − gstHHHJump = $00002000;
+ − gstAnimation = $00004000;
+ − gstHHDeath = $00008000;
+ − gstWinner = $00010000; // this, along with gstLoser, is good for indicating hedgies know they screwed up
+ − gstWait = $00020000;
+ − gstNotKickable = $00040000;
+ − gstLoser = $00080000;
+ −
+ − gm_Left = $00000001;
+ − gm_Right = $00000002;
+ − gm_Up = $00000004;
+ − gm_Down = $00000008;
+ − gm_Switch = $00000010;
+ − gm_Attack = $00000020;
+ − gm_LJump = $00000040;
+ − gm_HJump = $00000080;
+ − gm_Destroy= $00000100;
+ − gm_Slot = $00000200; // with param
+ − gm_Weapon = $00000400; // with param
+ − gm_Timer = $00000800; // with param
+ − gm_Animate= $00001000; // with param
+ − gm_Precise= $00002000;
+ − gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack or gm_Precise;
+ −
+ − cMaxSlotIndex = 8;
+ − cMaxSlotAmmoIndex = 5;
+ −
+ − ammoprop_Timerable = $00000001;
+ − ammoprop_Power = $00000002;
+ − ammoprop_NeedTarget = $00000004;
+ − ammoprop_ForwMsgs = $00000008;
+ − ammoprop_AttackInMove = $00000010;
+ − ammoprop_NoCrosshair = $00000040;
+ − ammoprop_AttackingPut = $00000080;
+ − ammoprop_DontHold = $00000100;
+ − ammoprop_AltAttack = $00000200;
+ − ammoprop_AltUse = $00000400;
+ − ammoprop_NotBorder = $00000800;
+ − ammoprop_Utility = $00001000;
+ −
+ − AMMO_INFINITE = 9;
+ −
+ − EXPLAllDamageInRadius = $00000001;
+ − EXPLAutoSound = $00000002;
+ − EXPLNoDamage = $00000004;
+ − EXPLDoNotTouchHH = $00000008;
+ − EXPLDontDraw = $00000010;
+ −
+ − posCaseAmmo = $00000001;
+ − posCaseHealth = $00000002;
+ − posCaseUtility = $00000004;
+ −
+ − NoPointX = Low(LongInt);
+ −
+ − cHHFileName = 'Hedgehog';
+ − cCHFileName = 'Crosshair';
+ − cThemeCFGFilename = 'theme.cfg';
+ −
+ − Fontz: array[THWFont] of THHFont = (
+ − (Handle: nil;
+ − Height: 12;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DejaVuSans-Bold.ttf'),
+ − (Handle: nil;
+ − Height: 24;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DejaVuSans-Bold.ttf'),
+ − (Handle: nil;
+ − Height: 10;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DejaVuSans-Bold.ttf')
+ − );
+ −
+ − FontzCJK: array[THWFont] of THHFont = (
+ − (Handle: nil;
+ − Height: 12;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DroidSansFallback.ttf'),
+ − (Handle: nil;
+ − Height: 24;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DroidSansFallback.ttf'),
+ − (Handle: nil;
+ − Height: 10;
+ − style: TTF_STYLE_NORMAL;
+ − Name: 'DroidSansFallback.ttf')
+ − );
+ −
+ − FontBorder = 2;
+ −
+ − PathPrefix: string = './';
+ − Pathz: array[TPathType] of String = (
+ − '', // ptNone
+ − '', // ptData
+ − 'Graphics', // ptGraphics
+ − 'Themes', // ptThemes
+ − 'Themes/avematan', // ptCurrTheme
+ − 'Teams', // ptTeams
+ − 'Maps', // ptMaps
+ − '', // ptMapCurrent
+ − 'Demos', // ptDemos
+ − 'Sounds', // ptSounds
+ − 'Graphics/Graves', // ptGraves
+ − 'Fonts', // ptFonts
+ − 'Forts', // ptForts
+ − 'Locale', // ptLocale
+ − 'Graphics/AmmoMenu', // ptAmmoMenu
+ − 'Graphics/Hedgehog', // ptHedgehog
+ − 'Sounds/voices', // ptVoices
+ − 'Graphics/Hats' // ptHats
+ − );
+ −
+ − SpritesData: array[TSprite] of record
+ − FileName: String[14];
+ − Path, AltPath: TPathType;
+ − Texture: PTexture;
+ − Surface: PSDL_Surface;
+ − Width, Height, imageWidth, imageHeight: LongInt;
+ − saveSurf: boolean;
+ − end = (
+ − (FileName: 'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWater
+ − (FileName: 'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
+ − Width: 256; Height:128; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCloud
+ − (FileName: 'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBomb
+ − (FileName: 'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBigDigit
+ − (FileName: 'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 4; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFrame
+ − (FileName: 'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 65; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprLag
+ − (FileName: 'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCursor
+ − (FileName: 'Grenade'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprGrenade
+ − (FileName: 'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTargetP
+ − (FileName: 'UFO'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprUFO
+ − (FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSmokeTrace
+ − (FileName: 'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprRopeHook
+ − (FileName: 'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplosion50
+ − (FileName: 'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMineOff
+ − (FileName: 'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMineOn
+ − (FileName: 'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCase
+ − (FileName: 'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFAid
+ − (FileName: 'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDynamite
+ − (FileName: 'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPower
+ − (FileName: 'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprClusterBomb
+ − (FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprClusterParticle
+ − (FileName: 'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFlame
+ − (FileName: 'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont
+ − (FileName: 'horizontL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont
+ − (FileName: 'horizontR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHorizont
+ − (FileName: 'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky
+ − (FileName: 'SkyL'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky
+ − (FileName: 'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSky
+ − (FileName: 'BrdrLines'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 202; Height: 1; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMBorders
+ − (FileName: 'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 202; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlot
+ − (FileName: 'AmmoName'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 202; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlotName
+ − (FileName: 'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMAmmos
+ − (FileName: 'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSlotKeys
+ − (FileName: 'Selection'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMSelection
+ − (FileName: 'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFinger
+ − (FileName: 'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAirBomb
+ − (FileName: 'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 254; Height: 101; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAirplane
+ − (FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAmAirplane
+ − (FileName: 'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 160; Height:160; imageWidth: 0; imageHeight: 0; saveSurf: true),// sprAmGirder
+ − (FileName: 'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true),// sprHHTelepMask
+ − (FileName: 'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSwitch
+ − (FileName: 'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprParachute
+ − (FileName: 'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTarget
+ − (FileName: 'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 6; Height: 6; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprRopeNode
+ − (FileName: 'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprQuestion
+ − (FileName: 'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPowerBar
+ − (FileName: 'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 151; Height: 17; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindBar
+ − (FileName: 'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindL
+ − (FileName: 'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 80; Height: 13; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWindR
+ − (FileName: 'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprFlake
+ − (FileName: 'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandRope
+ − (FileName: 'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBazooka
+ − (FileName: 'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandShotgun
+ − (FileName: 'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandDEagle
+ − (FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandAirAttack
+ − (FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBaseball
+ − (FileName: 'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPHammer
+ − (FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBlowTorch
+ − (FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBlowTorch
+ − (FileName: 'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTeleport
+ − (FileName: 'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHHDeath
+ − (FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprShotgun
+ − (FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDEagle
+ − (FileName: 'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHHIdle
+ − (FileName: 'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprMortar
+ − (FileName: 'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprTurnsLeft
+ − (FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 256; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprKamikaze
+ − (FileName: 'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWhip
+ − (FileName: 'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprKowtow
+ − (FileName: 'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSad
+ − (FileName: 'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWave
+ − (FileName: 'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHurrah
+ − (FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprLemonade
+ − (FileName: 'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprShrug
+ − (FileName: 'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprJuggle
+ − (FileName: 'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplPart
+ − (FileName: 'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprExplPart2
+ − (FileName: 'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCakeWalk
+ − (FileName: 'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCakeDown
+ − (FileName: 'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprAMAmmosBW
+ − (FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprWatermelon
+ − (FileName: 'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprEvilTrace
+ − (FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHellishBomb
+ − (FileName: 'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprSeduction
+ − (FileName: 'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDress
+ − (FileName: 'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprCensored
+ − (FileName: 'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprDrill
+ − (FileName: 'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandDrill
+ − (FileName: 'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprHandBallgun
+ − (FileName: 'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprBalls
+ − (FileName: 'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false),// sprPlane
+ − (FileName: 'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprHandPlane
+ − (FileName: 'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprUtility
+ − (FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprInvulnerable
+ − (FileName: 'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 48; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprVampiric
+ − (FileName: 'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 512; Height:512; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprGirder
+ − (FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 12; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechCorner
+ − (FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 25; Height: 9; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechEdge
+ − (FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 25; Height: 26; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprSpeechTail
+ − (FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 49; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtCorner
+ − (FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 23; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtEdge
+ − (FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 45; Height: 65; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprThoughtTail
+ − (FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 34; Height: 23; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutCorner
+ − (FileName: 'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 30; Height: 20; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutEdge
+ − (FileName: 'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 30; Height: 37; imageWidth: 0; imageHeight: 0; saveSurf: true), // sprShoutTail
+ − (FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 128; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprSniperRifle
+ − (FileName: 'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprBubbles
+ − (FileName: 'amJetpack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprJetpack
+ − (FileName: 'Health'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprHealth
+ −
+ − (FileName: 'amMolotov'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false), //sprHandMolotov
+ − (FileName: 'Molotov'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
+ − Width: 8; Height: 8; imageWidth: 0; imageHeight: 0; saveSurf: false) // sprMolotov
+ − );
+ −
+ − Wavez: array [TWave] of record
+ − Sprite: TSprite;
+ − FramesCount: Longword;
+ − Interval: Longword;
+ − cmd: String[20];
+ − end = (
+ − (Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'),
+ − (Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'),
+ − (Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'),
+ − (Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'),
+ − (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'),
+ − (Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'),
+ − (Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle')
+ − );
+ −
+ − Soundz: array[TSound] of record
+ − FileName: String[25];
+ − Path : TPathType;
+ − end = (
+ − (FileName: 'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
+ − (FileName: 'explosion.ogg'; Path: ptSounds),// sndExplosion
+ − (FileName: 'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
+ − (FileName: 'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
+ − (FileName: 'splash.ogg'; Path: ptSounds),// sndSplash
+ − (FileName: 'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
+ − (FileName: 'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
+ − (FileName: 'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
+ − (FileName: 'minetick.ogg'; Path: ptSounds),// sndMineTicks
+ − (FileName: 'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
+ − (FileName: 'gun.ogg'; Path: ptSounds),// sndGun
+ − (FileName: 'ufo.ogg'; Path: ptSounds),// sndUFO
+ − (FileName: 'Jump1.ogg'; Path: ptVoices),// sndJump1
+ − (FileName: 'Jump2.ogg'; Path: ptVoices),// sndJump2
+ − (FileName: 'Jump3.ogg'; Path: ptVoices),// sndJump3
+ − (FileName: 'Yessir.ogg'; Path: ptVoices),// sndYesSir
+ − (FileName: 'Laugh.ogg'; Path: ptVoices),// sndLaugh
+ − (FileName: 'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
+ − (FileName: 'Incoming.ogg'; Path: ptVoices),// sndIncoming
+ − (FileName: 'Missed.ogg'; Path: ptVoices),// sndMissed
+ − (FileName: 'Stupid.ogg'; Path: ptVoices),// sndStupid
+ − (FileName: 'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
+ − (FileName: 'Boring.ogg'; Path: ptVoices),// sndBoring
+ − (FileName: 'Byebye.ogg'; Path: ptVoices),// sndByeBye
+ − (FileName: 'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
+ − (FileName: 'Nutter.ogg'; Path: ptVoices),// sndNutter
+ − (FileName: 'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
+ − (FileName: 'Traitor.ogg'; Path: ptVoices),// sndTraitor
+ − (FileName: 'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
+ − (FileName: 'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
+ − (FileName: 'Coward.ogg'; Path: ptVoices),// sndCoward
+ − (FileName: 'Hurry.ogg'; Path: ptVoices),// sndHurry
+ − (FileName: 'Watchit.ogg'; Path: ptVoices),// sndWatchIt
+ − (FileName: 'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
+ − (FileName: 'cake2.ogg'; Path: ptSounds),// sndCake
+ − (FileName: 'Ow1.ogg'; Path: ptVoices),// sndOw1
+ − (FileName: 'Ow4.ogg'; Path: ptVoices),// sndOw4
+ − (FileName: 'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
+ − (FileName: 'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
+ − (FileName: 'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
+ − (FileName: 'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
+ − (FileName: 'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
+ − (FileName: 'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
+ − (FileName: 'Melon.ogg'; Path: ptSounds),// sndMelon
+ − (FileName: 'Hellish.ogg'; Path: ptSounds),// sndHellish
+ − (FileName: 'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
+ − (FileName: 'rcplane.ogg'; Path: ptSounds),// sndRCPlane
+ − (FileName: 'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
+ − (FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
+ − (FileName: 'denied.ogg'; Path: ptSounds),// sndDenied
+ − (FileName: 'placed.ogg'; Path: ptSounds),// sndPlaced
+ − (FileName: 'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
+ − (FileName: 'steam.ogg'; Path: ptSounds),// sndVaporize
+ − (FileName: 'warp.ogg'; Path: ptSounds),// sndWarp
+ − (FileName: 'suddendeath.ogg'; Path: ptSounds),// sndSuddenDeath
+ − (FileName: 'mortar.ogg'; Path: ptSounds),// sndMortar
+ − (FileName: 'shutterclick.ogg'; Path: ptSounds),// sndShutter
+ − (FileName: 'homerun.ogg'; Path: ptSounds) // sndHomerun
+ − );
+ −
+ − Ammoz: array [TAmmoType] of record
+ − NameId: TAmmoStrId;
+ − NameTex: PTexture;
+ − Probability, NumberInCase: Longword;
+ − Ammo: TAmmo;
+ − Slot: 0..cMaxSlotIndex;
+ − TimeAfterTurn: Longword;
+ − minAngle, maxAngle: Longword;
+ − isDamaging: boolean;
+ − SkipTurns: Longword;
+ − PosCount: Longword;
+ − PosSprite: TSprite;
+ − end = (
+ − (NameId: sidNothing;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 0;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_Utility;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amNothing);
+ − Slot: 0;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 9999;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidGrenade;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Timerable or
+ − ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 3000;
+ − Pos: 0;
+ − AmmoType: amGrenade);
+ − Slot: 1;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidClusterBomb;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 3;
+ − Ammo: (Propz: ammoprop_Timerable or
+ − ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: 5;
+ − NumPerTurn: 0;
+ − Timer: 3000;
+ − Pos: 0;
+ − AmmoType: amClusterBomb);
+ − Slot: 1;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidBazooka;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amBazooka);
+ − Slot: 0;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidUFO;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Power or
+ − ammoprop_NeedTarget or
+ − ammoprop_DontHold;
+ − Count: 2;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amUFO);
+ − Slot: 0;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidShotgun;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 1;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amShotgun);
+ − Slot: 2;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidPickHammer;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_AttackInMove or
+ − ammoprop_NoCrosshair or
+ − ammoprop_DontHold;
+ − Count: 2;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amPickHammer);
+ − Slot: 6;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidSkip;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amSkip);
+ − Slot: 8;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidRope;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 3;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_AttackInMove or
+ − ammoprop_AltAttack;
+ − Count: 5;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amRope);
+ − Slot: 7;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: cMaxAngle div 2;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidMine;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_AttackInMove or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse;
+ − Count: 2;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amMine);
+ − Slot: 4;
+ − TimeAfterTurn: 5000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidDEagle;
+ − NameTex: nil;
+ − Probability: 20;
+ − NumberInCase: 2;
+ − Ammo: (Propz: 0;
+ − Count: 3;
+ − NumPerTurn: 3;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amDEagle);
+ − Slot: 2;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidDynamite;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_AttackInMove or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amDynamite);
+ − Slot: 4;
+ − TimeAfterTurn: 5000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidFirePunch;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_ForwMsgs or
+ − ammoprop_AttackInMove;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amFirePunch);
+ − Slot: 3;
+ − TimeAfterTurn: 3000;
+ − MinAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidWhip;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amWhip);
+ − Slot: 3;
+ − TimeAfterTurn: 3000;
+ − MinAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidBaseballBat;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_DontHold;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amBaseballBat);
+ − Slot: 3;
+ − TimeAfterTurn: 5000;
+ − minAngle: 0;
+ − maxAngle: cMaxAngle div 2;
+ − isDamaging: true;
+ − SkipTurns: 2;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidParachute;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_AttackInMove or
+ − ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltAttack;
+ − Count: 2;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amParachute);
+ − Slot: 7;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidAirAttack;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_NeedTarget or
+ − ammoprop_AttackingPut or
+ − ammoprop_DontHold or
+ − ammoprop_NotBorder;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amAirAttack);
+ − Slot: 5;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 5;
+ − PosCount: 2;
+ − PosSprite: sprAmAirplane),
+ − (NameId: sidMineStrike;
+ − NameTex: nil;
+ − Probability: 200;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_NeedTarget or
+ − ammoprop_AttackingPut or
+ − ammoprop_DontHold or
+ − ammoprop_NotBorder;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amMineStrike);
+ − Slot: 5;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 5;
+ − PosCount: 2;
+ − PosSprite: sprAmAirplane),
+ − (NameId: sidBlowTorch;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 2;
+ − Ammo: (Propz: ammoprop_ForwMsgs;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amBlowTorch);
+ − Slot: 6;
+ − TimeAfterTurn: 3000;
+ − minAngle: 768;
+ − maxAngle: 1280;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidGirder;
+ − NameTex: nil;
+ − Probability: 150;
+ − NumberInCase: 3;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_NeedTarget or
+ − ammoprop_AttackingPut;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amGirder);
+ − Slot: 6;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 8;
+ − PosSprite: sprAmGirder),
+ − (NameId: sidTeleport;
+ − NameTex: nil;
+ − Probability: 200;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_NoCrosshair or
+ − ammoprop_NeedTarget or
+ − ammoprop_AttackingPut or
+ − ammoprop_DontHold;
+ − Count: 2;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amTeleport);
+ − Slot: 7;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidSwitch;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_NoCrosshair or
+ − ammoprop_DontHold;
+ − Count: 3;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amSwitch);
+ − Slot: 8;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidMortar;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 4;
+ − Ammo: (Propz: 0;
+ − Count: 4;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amMortar);
+ − Slot: 1;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidKamikaze;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_DontHold or
+ − ammoprop_AttackInMove;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amKamikaze);
+ − Slot: 3;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidCake;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_NoCrosshair or
+ − ammoprop_DontHold;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amCake);
+ − Slot: 4;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 4;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidSeduction;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amSeduction);
+ − Slot: 2;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidWatermelon;
+ − NameTex: nil;
+ − Probability: 400;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Timerable or
+ − ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: 0;
+ − NumPerTurn: 0;
+ − Timer: 3000;
+ − Pos: 0;
+ − AmmoType: amWatermelon);
+ − Slot: 1;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidHellishBomb;
+ − NameTex: nil;
+ − Probability: 400;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: 0;
+ − NumPerTurn: 0;
+ − Timer: 5000;
+ − Pos: 0;
+ − AmmoType: amHellishBomb);
+ − Slot: 4;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidNapalm;
+ − NameTex: nil;
+ − Probability: 100;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_NeedTarget or
+ − ammoprop_AttackingPut or
+ − ammoprop_DontHold or
+ − ammoprop_NotBorder;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amNapalm);
+ − Slot: 5;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 7;
+ − PosCount: 2;
+ − PosSprite: sprAmAirplane),
+ − (NameId: sidDrill;
+ − NameTex: nil;
+ − Probability: 300;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amDrill);
+ − Slot: 0;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprDrill),
+ − (NameId: sidBallgun;
+ − NameTex: nil;
+ − Probability: 400;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_DontHold;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 5001;
+ − Pos: 0;
+ − AmmoType: amBallgun);
+ − Slot: 2;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidRCPlane;
+ − NameTex: nil;
+ − Probability: 200;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs{ or
+ − ammoprop_DontHold or
+ − ammoprop_AltAttack};
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amRCPlane);
+ − Slot: 6;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 4;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidLowGravity;
+ − NameTex: nil;
+ − Probability: 20;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amLowGravity);
+ − Slot: 8;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidExtraDamage;
+ − NameTex: nil;
+ − Probability: 15;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amExtraDamage);
+ − Slot: 8;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidInvulnerable;
+ − NameTex: nil;
+ − Probability: 20;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amInvulnerable);
+ − Slot: 8;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidExtraTime;
+ − NameTex: nil;
+ − Probability: 30;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amExtraTime);
+ − Slot: 7;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidLaserSight;
+ − NameTex: nil;
+ − Probability: 15;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amLaserSight);
+ − Slot: 7;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidVampiric;
+ − NameTex: nil;
+ − Probability: 15;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltUse or
+ − ammoprop_Utility;
+ − Count: 1;
+ − NumPerTurn: 0;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amVampiric);
+ − Slot: 6;
+ − TimeAfterTurn: 0;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidSniperRifle;
+ − NameTex: nil;
+ − Probability: 20;
+ − NumberInCase: 2;
+ − Ammo: (Propz: 0;
+ − Count: 2;
+ − NumPerTurn: 1;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amSniperRifle);
+ − Slot: 2;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ − (NameId: sidJetpack;
+ − NameTex: nil;
+ − Probability: 20;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_ForwMsgs or
+ − ammoprop_AttackInMove or
+ − ammoprop_NoCrosshair or
+ − ammoprop_DontHold or
+ − ammoprop_AltAttack;
+ − Count: 1;
+ − NumPerTurn: 1;
+ − Timer: 0;
+ − Pos: 0;
+ − AmmoType: amJetpack);
+ − Slot: 3;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: false;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater),
+ −
+ − (NameId: sidMolotov;
+ − NameTex: nil;
+ − Probability: 0;
+ − NumberInCase: 1;
+ − Ammo: (Propz: ammoprop_Power or
+ − ammoprop_AltUse;
+ − Count: AMMO_INFINITE;
+ − NumPerTurn: 0;
+ − Timer: 3000;
+ − Pos: 0;
+ − AmmoType: amMolotov);
+ − Slot: 1;
+ − TimeAfterTurn: 3000;
+ − minAngle: 0;
+ − maxAngle: 0;
+ − isDamaging: true;
+ − SkipTurns: 0;
+ − PosCount: 1;
+ − PosSprite: sprWater)
+ − );
+ −
+ − var CountTexz: array[1..9] of PTexture;
+ −
+ − implementation
+ −
+ − end.