/*
* Hedgewars, a worms-like game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QMessageBox>
#include <QDebug>
#include "newnetclient.h"
#include "proto.h"
#include "gameuiconfig.h"
#include "game.h"
#include "gamecfgwidget.h"
char delimeter='\t';
HWNewNet::HWNewNet(GameUIConfig * config, GameCFGWidget* pGameCFGWidget, TeamSelWidget* pTeamSelWidget) :
config(config),
m_pGameCFGWidget(pGameCFGWidget),
m_pTeamSelWidget(pTeamSelWidget),
isChief(false)
{
connect(&NetSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
connect(&NetSocket, SIGNAL(connected()), this, SLOT(OnConnect()));
connect(&NetSocket, SIGNAL(disconnected()), this, SLOT(OnDisconnect()));
connect(&NetSocket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(displayError(QAbstractSocket::SocketError)));
}
void HWNewNet::Connect(const QString & hostName, quint16 port, const QString & nick)
{
qDebug() << hostName << ":" << port;
NetSocket.connectToHost(hostName, port);
mynick = nick;
}
void HWNewNet::Disconnect()
{
NetSocket.disconnect();
}
void HWNewNet::JoinGame(const QString & game)
{
RawSendNet(QString("JOIN %1").arg(game));
}
void HWNewNet::AddTeam(const HWTeam & team)
{
RawSendNet(QString("ADDTEAM:") + delimeter +
team.TeamName + delimeter + team.HHName[0] + delimeter + team.HHName[1] + delimeter +
team.HHName[2] + delimeter + team.HHName[3] + delimeter + team.HHName[4] + delimeter +
team.HHName[5] + delimeter + team.HHName[6] + delimeter + team.HHName[7]);
}
void HWNewNet::StartGame()
{
RawSendNet(QString("START:"));
}
void HWNewNet::SendConfigToEngine()
{
}
void HWNewNet::SendNet(const QByteArray & buf)
{
QString msg = QString(buf.toBase64());
qDebug() << "to net:" << buf << ":" << msg;
if(msg == "AUM=") {
SendConfigToEngine();
return ;
}
//NetBuffer += buf;
RawSendNet(QString("GAMEMSG:%1%2").arg(delimeter).arg(msg));
}
void HWNewNet::RawSendNet(const QString & str)
{
RawSendNet(str.toUtf8());
}
void HWNewNet::RawSendNet(const QByteArray & buf)
{
NetSocket.write(buf);
NetSocket.write("\n", 1);
}
void HWNewNet::ClientRead()
{
while (NetSocket.canReadLine()) {
ParseLine(NetSocket.readLine().trimmed());
}
}
void HWNewNet::OnConnect()
{
RawSendNet(QString("USER") + delimeter + "hwgame 1 2 Hedgewars game");
RawSendNet(QString("NICK%1%2").arg(delimeter).arg(mynick));
}
void HWNewNet::OnDisconnect()
{
//emit ChangeInTeams(QStringList());
emit Disconnected();
}
void HWNewNet::displayError(QAbstractSocket::SocketError socketError)
{
switch (socketError) {
case QAbstractSocket::RemoteHostClosedError:
break;
case QAbstractSocket::HostNotFoundError:
QMessageBox::information(0, tr("Error"),
tr("The host was not found. Please check the host name and port settings."));
break;
case QAbstractSocket::ConnectionRefusedError:
QMessageBox::information(0, tr("Error"),
tr("Connection refused"));
break;
default:
QMessageBox::information(0, tr("Error"),
NetSocket.errorString());
}
}
void HWNewNet::ParseLine(const QByteArray & line)
{
QString msg = QString::fromUtf8 (line.data(), line.size());
qDebug() << "line " << msg << " received";
QStringList lst = msg.split(delimeter);
if (lst[0] == "ERRONEUSNICKNAME") {
QMessageBox::information(0, 0, "Your net nickname is in use or cannot be used");
return;
}
if (lst[0] == "CONNECTED") {
emit Connected();
emit EnteredGame();
return;
}
if (lst[0] == "ADDTEAM:") {
lst.pop_front();
emit AddNetTeam(lst);
return;
}
if (lst[0] == "CONFIGASKED") {
isChief=true;
ConfigAsked();
return;
}
if (lst[0] == "RUNGAME") {
HWGame* game = new HWGame(config, m_pGameCFGWidget, m_pTeamSelWidget); // FIXME: memory leak here (stackify it?)
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));
game->StartNet();
}
if (lst[0] == "CONFIGURED") {
lst.pop_front();
if(lst.size()<5) return;
qDebug() << lst;
emit seedChanged(lst[0]);
emit mapChanged(lst[1]);
emit themeChanged(lst[2]);
emit initHealthChanged(lst[3].toUInt());
emit turnTimeChanged(lst[4].toUInt());
//emit fortsModeChanged(lst[5].toInt() != 0); // FIXME: add a getFortsMode in ConfigAsked
return;
}
if (lst[0] == "CONFIG_PARAM") {
if (lst[1] == "SEED") {
emit seedChanged(lst[2]);
return;
}
if (lst[1] == "MAP") {
emit mapChanged(lst[2]);
return;
}
if (lst[1] == "THEME") {
emit themeChanged(lst[2]);
return;
}
if (lst[1] == "HEALTH") {
emit initHealthChanged(lst[2].toUInt());
return;
}
if (lst[1] == "TURNTIME") {
emit turnTimeChanged(lst[2].toUInt());
return;
}
if (lst[1] == "FORTSMODE") {
emit fortsModeChanged(lst[2].toInt() != 0);
return;
}
qDebug() << "unknow config param: " << lst[1];
return;
}
// should be kinda game states, which don't allow "GAMEMSG:" at configure step,
// "CONNECTED" at round phase, etc.
if (lst[0] == "GAMEMSG:") {
QByteArray em = QByteArray::fromBase64(lst[1].toAscii());
qDebug() << "to engine:" << em;
emit FromNet(em);
return;
}
qDebug() << "unknown net command: " << msg;
}
void HWNewNet::ConfigAsked()
{
onSeedChanged(m_pGameCFGWidget->getCurrentSeed());
onMapChanged(m_pGameCFGWidget->getCurrentMap());
onThemeChanged(m_pGameCFGWidget->getCurrentTheme());
onInitHealthChanged(m_pGameCFGWidget->getInitHealth());
onTurnTimeChanged(m_pGameCFGWidget->getTurnTime());
}
void HWNewNet::RunGame()
{
HWGame * game = new HWGame(config, 0);
connect(game, SIGNAL(SendNet(const QByteArray &)), this, SLOT(SendNet(const QByteArray &)));
connect(this, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
connect(this, SIGNAL(LocalCFG(const QString &)), game, SLOT(LocalCFG(const QString &)));
game->StartNet();
}
void HWNewNet::onSeedChanged(const QString & seed)
{
RawSendNet(QString("CONFIG_PARAM%1SEED%1%2").arg(delimeter).arg(seed));
}
void HWNewNet::onMapChanged(const QString & map)
{
RawSendNet(QString("CONFIG_PARAM%1MAP%1%2").arg(delimeter).arg(map));
}
void HWNewNet::onThemeChanged(const QString & theme)
{
RawSendNet(QString("CONFIG_PARAM%1THEME%1%2").arg(delimeter).arg(theme));
}
void HWNewNet::onInitHealthChanged(quint32 health)
{
RawSendNet(QString("CONFIG_PARAM%1HEALTH%1%2").arg(delimeter).arg(health));
}
void HWNewNet::onTurnTimeChanged(quint32 time)
{
RawSendNet(QString("CONFIG_PARAM%1TURNTIME%1%2").arg(delimeter).arg(time));
}
void HWNewNet::onFortsModeChanged(bool value)
{
RawSendNet(QString("CONFIG_PARAM%1FORTSMODE%1%2").arg(delimeter).arg(value));
}