if at all possible, don't regenerate arbitrary number of health textures each tick
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2019 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
unit uKeyNames;
interface
uses uConsts;
type TKeyNames = array [0..cKeyMaxIndex] of string[15];
procedure populateKeyNames(var KeyArray: TKeyNames);
// procedure generateKeyNames(); // DEBUG (see below)
implementation
uses uPhysFSLayer, uUtils, uVariables, uTypes, uConsole;
procedure populateKeyNames(var KeyArray: TKeyNames);
var f: PfsFile;
l, keyname, tmp: shortstring;
i, scancode: LongInt;
begin
(*
KeyArray is a mapping from SDL scancodes to Hedgewars key identifiers.
Hedgewars key identifiers are strings with a maximum length of 15
and are used internally to identify keys in the engine and in settings.ini.
*)
(* Key identifiers are read from an RFC 4180-compliant CSV file.
- 1st column: SDL scancode
- 2nd column: Hedgewars key ID *)
if pfsExists(cPathz[ptMisc]+'/keys.csv') then
begin
f:= pfsOpenRead(cPathz[ptMisc]+'/keys.csv');
l:= '';
pfsReadLn(f, l);
while (not pfsEOF(f)) and (l <> '') do
begin
tmp:= '';
i:= 1;
while (i <= length(l)) and (l[i] <> ',') do
begin
tmp:= tmp + l[i];
inc(i)
end;
scancode:= StrToInt(tmp);
if i < length(l) then
begin
keyname:= copy(l, i + 1, length(l) - i);
if (keyname[1] = '"') and (keyname[length(keyname)] = '"') then
keyname:= copy(keyname, 2, length(keyname) - 2)
else
keyname:= copy(keyname, 1, length(keyname) - 1);
end;
pfsReadLn(f, l);
KeyArray[scancode]:= keyname;
end;
pfsClose(f)
end
else
begin
WriteLnToConsole('misc/keys.csv file not found');
AddFileLog('misc/keys.csv file not found');
halt(haltStartupError);
end;
// generateKeyNames(); // DEBUG (see below)
end;
(*
The Hedgewars key identifiers were obtained with the following algorithm:
Basically:
- For each SDL scancode, do:
- Take the printable SDL scancode key name (with SDL_GetScancodeName)
- Replace spaces with underscores
- Lowercase it
- Cap string length to 15 characters
- Manually fix duplicates
See also:
https://wiki.libsdl.org/SDLScancodeLookup
https://wiki.libsdl.org/SDL_Scancode
NOTE: For compability reasons, existing identifiers should not be renamed.
*)
(* DEBUG
Uncomment this to generate a list of key names in
CSV format (RFC 4180) and print it out on console.
Don't forget to fix duplicates! *)
(*
procedure generateKeyNames();
var i, t: LongInt;
s, s2: shortstring;
begin
for i := 0 to cKeyMaxIndex - 5 do
begin
s := shortstring(SDL_GetScancodeName(TSDL_Scancode(i)));
for t := 1 to Length(s) do
if s[t] = ' ' then
s[t] := '_';
s2:= copy(s, 1, 15);
if s2 = '"' then
WriteLnToConsole(IntToStr(i)+',"\""')
else if s2 <> '' then
WriteLnToConsole(IntToStr(i)+',"'+LowerCase(s2)+'"');
end;
end;
*)
end.