TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QStandardItemModel>
#include "hwconsts.h"
#include "weapons.h"
// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");
QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMinServerVersion = 3;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
<< qMakePair(QString("One of Everything"), QString(
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
<< qMakePair(QString("Highlander"), QString(
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
<< qMakePair(QString("Construction Mode"), QString(
AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
<< qMakePair(QString("Shoppa Pro"), QString(
AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
<< qMakePair(QString("HedgeEditor"), QString(
AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
;
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
int season = SEASON_NONE;
int years_since_foundation = 0;