Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
#ifndef QUACRC32_H
#define QUACRC32_H
#include "quachecksum32.h"
///CRC32 checksum
/** \class QuaCrc32 quacrc32.h <quazip/quacrc32.h>
* This class wrappers the crc32 function with the QuaChecksum32 interface.
* See QuaChecksum32 for more info.
*/
class QUAZIP_EXPORT QuaCrc32 : public QuaChecksum32 {
public:
QuaCrc32();
quint32 calculate(const QByteArray &data);
void reset();
void update(const QByteArray &buf);
quint32 value();
private:
quint32 checksum;
};
#endif //QUACRC32_H