Backed out
changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "HWApplication.h"
#include <QTranslator>
#include <QLocale>
#include <QRegExp>
#include <QMap>
#include <QSettings>
#include <QStringListModel>
#include <QDate>
#include <QDesktopWidget>
#include <QLabel>
#include <QLibraryInfo>
#include <QStyle>
#include <QStyleFactory>
#include "hwform.h"
#include "hwconsts.h"
#include "newnetclient.h"
#include "DataManager.h"
#include "FileEngine.h"
#include "MessageDialog.h"
#include "SDLInteraction.h"
#ifdef _WIN32
#include <Shlobj.h>
#elif defined __APPLE__
#include "CocoaInitializer.h"
#endif
#ifdef Q_OS_WIN
#include <QSplashScreen>
#endif
#include <QMessageBox>
// Program resources
#ifdef __APPLE__
static CocoaInitializer * cocoaInit = NULL;
#endif
static FileEngineHandler * engine = NULL;
//Determines the day of easter in year
//from http://aa.usno.navy.mil/faq/docs/easter.php,adapted to C/C++
QDate calculateEaster(long year)
{
int c, n, k, i, j, l, m, d;
c = year/100;
n = year - 19*(year/19);
k = (c - 17)/25;
i = c - c/4 - (c - k)/3 + 19*n + 15;
i = i - 30*(i/30);
i = i - (i/28)*(1 - (i/28)*(29/(i + 1))*((21 - n)/11));
j = year + year/4 + i + 2 - c + c/4;
j = j - 7*(j/7);
l = i - j;
m = 3 + (l + 40)/44;
d = l + 28 - 31*(m / 4);
return QDate(year, m, d);
}
//Checks season and assigns it to the variable season in "hwconsts.h"
void checkSeason()
{
QDate date = QDate::currentDate();
//Christmas?
if (date.month() == 12 && date.day() >= 24
&& date.day() <= 26)
season = SEASON_CHRISTMAS;
//Hedgewars birthday?
else if (date.month() == 10 && date.day() == 31)
{
season = SEASON_HWBDAY;
years_since_foundation = date.year() - 2004;
}
else if (date.month() == 4 && date.day() == 1)
{
season = SEASON_APRIL1;
}
//Easter?
else if (calculateEaster(date.year()) == date)
season = SEASON_EASTER;
else
season = SEASON_NONE;
}
bool checkForDir(const QString & dir)
{
QDir tmpdir(dir);
if (!tmpdir.exists())
if (!tmpdir.mkpath(dir))
{
MessageDialog::ShowErrorMessage(HWApplication::tr("Cannot create directory %1").arg(dir));
return false;
}
return true;
}
// Guaranteed to be the last thing ran in the application's life time.
// Closes resources that need to exist as long as possible.
void closeResources(void)
{
#ifdef __APPLE__
if (cocoaInit != NULL)
{
delete cocoaInit;
cocoaInit = NULL;
}
#endif
if (engine != NULL)
{
delete engine;
engine = NULL;
}
}
QString getUsage()
{
return QString(
"%1: hedgewars [%2...] [%3]\n"
"\n"
"%4:\n"
" --help %5\n"
" --config-dir=PATH %6\n"
" --data-dir=PATH %7\n"
"\n"
"%8"
"\n"
).arg(HWApplication::tr("Usage", "command-line"))
.arg(HWApplication::tr("OPTION", "command-line"))
.arg(HWApplication::tr("CONNECTSTRING", "command-line"))
.arg(HWApplication::tr("Options", "command-line"))
.arg(HWApplication::tr("Display this help", "command-line"))
.arg(HWApplication::tr("Custom path for configuration data and user data", "command-line"))
.arg(HWApplication::tr("Custom path to the game data folder", "command-line"))
.arg(HWApplication::tr("Hedgewars can use a %1 (e.g. \"%2\") to connect on start.", "command-line").arg(HWApplication::tr("CONNECTSTRING", "command-line")).arg(QString("hwplay://") + NETGAME_DEFAULT_SERVER));
}
int main(int argc, char *argv[]) {
// Since we're calling this first, closeResources() will be the last thing called after main() returns.
atexit(closeResources);
#ifdef __APPLE__
cocoaInit = new CocoaInitializer(); // Creates the autoreleasepool preventing cocoa object leaks on OS X.
#endif
HWApplication app(argc, argv);
app.setAttribute(Qt::AA_DontShowIconsInMenus,false);
// file engine, to be initialized later
engine = NULL;
// parse arguments
QStringList arguments = app.arguments();
QMap<QString, QString> parsedArgs;
{
QList<QString>::iterator i = arguments.begin();
while(i != arguments.end())
{
QString arg = *i;
QRegExp opt("--(\\S+)=(.+)");
if(opt.exactMatch(arg))
{
parsedArgs[opt.cap(1)] = opt.cap(2);
i = arguments.erase(i);
}
else
{
if(arg.startsWith("--")) {
if(arg == "--help")
{
printf("%s", getUsage().toUtf8().constData());
return 0;
}
// argument is something wrong
fprintf(stderr, "%s\n\n%s",
HWApplication::tr("Malformed option argument: %1", "command-line").arg(arg).toUtf8().constData(),
getUsage().toUtf8().constData());
return 1;
}
// if not starting with --, then always skip
// (because we can't determine if executable path/call or not - on windows)
++i;
}
}
}
if(parsedArgs.contains("data-dir"))
{
QFileInfo f(parsedArgs["data-dir"]);
parsedArgs.remove("data-dir");
if(!f.exists())
{
qWarning() << "WARNING: Cannot open DATA_PATH=" << f.absoluteFilePath();
}
*cDataDir = f.absoluteFilePath();
custom_data = true;
}
if(parsedArgs.contains("config-dir"))
{
QFileInfo f(parsedArgs["config-dir"]);
parsedArgs.remove("config-dir");
cfgdir->setPath(f.absoluteFilePath());
custom_config = true;
}
else
{
cfgdir->setPath(QDir::homePath());
custom_config = false;
}
if (!parsedArgs.isEmpty()) {
foreach (const QString & key, parsedArgs.keys())
{
fprintf(stderr, "%s\n", HWApplication::tr("Unknown option argument: %1", "command-line").arg(QString("--") + key).toUtf8().constData());
}
fprintf(stderr, "\n%s", getUsage().toUtf8().constData());
return 1;
}
// end of parameter parsing
// Select Qt style
/* Qt5 Base removed Motif, Plastique. These are now in the Qt style plugins
(Ubuntu: qt5-style-plugins, which was NOT backported by Debian/Ubuntu to stable/LTS).
Windows appears to render best of the remaining options but still isn't quite right. */
// Try setting Plastique if available
QStyle* coreStyle;
coreStyle = QStyleFactory::create("Plastique");
if(coreStyle != 0) {
QApplication::setStyle(coreStyle);
qDebug("Qt style set: Plastique");
} else {
// Use Windows as fallback.
// FIXME: Under Windows style, some widgets like scrollbars don't render as nicely
coreStyle = QStyleFactory::create("Windows");
if(coreStyle != 0) {
QApplication::setStyle(coreStyle);
qDebug("Qt style set: Windows");
} else {
// Windows style should not be missing in Qt5 Base. If it does, something went terribly wrong!
qWarning("No Qt style could be set! Using the default one.");
}
}
#ifdef Q_OS_WIN
QPixmap pixmap(":/res/splash.png");
QSplashScreen splash(pixmap);
splash.show();
#endif
QDateTime now = QDateTime::currentDateTime();
srand(now.toTime_t());
rand();
Q_INIT_RESOURCE(hedgewars);
qRegisterMetaType<HWTeam>("HWTeam");
bindir->cd(QCoreApplication::applicationDirPath());
if(custom_config == false)
{
#ifdef __APPLE__
checkForDir(cfgdir->absolutePath() + "/Library/Application Support/Hedgewars");
cfgdir->cd("Library/Application Support/Hedgewars");
#elif defined _WIN32
char path[1024];
if(!SHGetFolderPathA(0, CSIDL_PERSONAL, NULL, 0, path))
{
cfgdir->cd(path);
checkForDir(cfgdir->absolutePath() + "/Hedgewars");
cfgdir->cd("Hedgewars");
}
else // couldn't retrieve documents folder? almost impossible, but in case fall back to classic path
{
checkForDir(cfgdir->absolutePath() + "/.hedgewars");
cfgdir->cd(".hedgewars");
}
#else
checkForDir(cfgdir->absolutePath() + "/.hedgewars");
cfgdir->cd(".hedgewars");
#endif
}
if (checkForDir(cfgdir->absolutePath()))
{
// alternative loading/lookup paths
checkForDir(cfgdir->absolutePath() + "/Data");
// config/save paths
checkForDir(cfgdir->absolutePath() + "/Demos");
checkForDir(cfgdir->absolutePath() + "/DrawnMaps");
checkForDir(cfgdir->absolutePath() + "/Saves");
checkForDir(cfgdir->absolutePath() + "/Screenshots");
checkForDir(cfgdir->absolutePath() + "/Teams");
checkForDir(cfgdir->absolutePath() + "/Logs");
checkForDir(cfgdir->absolutePath() + "/Videos");
checkForDir(cfgdir->absolutePath() + "/VideoTemp");
}
datadir->cd(bindir->absolutePath());
datadir->cd(*cDataDir);
if (!datadir->cd("Data"))
{
MessageDialog::ShowFatalMessage(HWApplication::tr("Failed to open data directory:\n%1\n\nPlease check your installation!").arg(datadir->absolutePath()+"/Data"));
return 1;
}
bool isProbablyNewPlayer = false;
// setup PhysFS
engine = new FileEngineHandler(argv[0]);
engine->mount(datadir->absolutePath());
engine->mount(cfgdir->absolutePath() + "/Data");
engine->mount(cfgdir->absolutePath());
engine->setWriteDir(cfgdir->absolutePath());
engine->mountPacks();
QTranslator TranslatorHedgewars;
QTranslator TranslatorQt;
{
QSettings settings(DataManager::instance().settingsFileName(), QSettings::IniFormat);
settings.setIniCodec("UTF-8");
// Heuristic to figure out if the user is (probably) a first-time player.
// If nickname is not set, then probably yes.
// The hidden setting firstLaunch is, if present, used to force HW to
// treat iself as if it were launched the first time.
QString nick = settings.value("net/nick", QString()).toString();
if (settings.contains("frontend/firstLaunch"))
{
isProbablyNewPlayer = settings.value("frontend/firstLaunch").toBool();
}
else
{
isProbablyNewPlayer = nick.isNull();
}
// Set firstLaunch to false to make sure we remember we have been launched before.
settings.setValue("frontend/firstLaunch", false);
QString cc = settings.value("misc/locale", QString()).toString();
if (cc.isEmpty())
{
cc = QLocale::system().name();
qDebug("Detected system locale: %s", qPrintable(cc));
// Fallback to current input locale if "C" locale is returned
if(cc == "C")
cc = HWApplication::inputMethod()->locale().name();
}
else
{
qDebug("Configured frontend locale: %s", qPrintable(cc));
}
QLocale::setDefault(cc);
QString defaultLocaleName = QLocale().name();
qDebug("Frontend uses locale: %s", qPrintable(defaultLocaleName));
if (defaultLocaleName != "C")
{
// Load locale files into translators
if (!TranslatorHedgewars.load(QLocale(), "hedgewars", "_", QString("physfs://Locale")))
qWarning("Failed to install Hedgewars translation (%s)", qPrintable(defaultLocaleName));
if (!TranslatorQt.load(QLocale(), "qt", "_", QString(QLibraryInfo::location(QLibraryInfo::TranslationsPath))))
qWarning("Failed to install Qt translation (%s)", qPrintable(defaultLocaleName));
app.installTranslator(&TranslatorHedgewars);
app.installTranslator(&TranslatorQt);
}
app.setLayoutDirection(QLocale().textDirection());
}
#ifdef _WIN32
// Win32 registry setup (used for external software detection etc.
// don't set it if running in "portable" mode with a custom config dir)
if(!custom_config)
{
QSettings registry_hklm("HKEY_LOCAL_MACHINE", QSettings::NativeFormat);
registry_hklm.setValue("Software/Hedgewars/Frontend", bindir->absolutePath().replace("/", "\\") + "\\hedgewars.exe");
registry_hklm.setValue("Software/Hedgewars/Path", bindir->absolutePath().replace("/", "\\"));
}
#endif
SDLInteraction::instance();
QString style = "";
QString fname;
checkSeason();
//For each season, there is an extra stylesheet
//Todo: change background for easter and birthday
//(simply replace res/BackgroundBirthday.png and res/BackgroundEaster.png
//with an appropriate background
switch (season)
{
case SEASON_CHRISTMAS :
fname = "christmas.css";
break;
case SEASON_APRIL1 :
fname = "april1.css";
break;
case SEASON_EASTER :
fname = "easter.css";
break;
case SEASON_HWBDAY :
fname = "birthday.css";
break;
default :
fname = "qt.css";
break;
}
// load external stylesheet if there is any
QFile extFile("physfs://css/" + fname);
QFile resFile(":/res/css/" + fname);
QFile & file = (extFile.exists() ? extFile : resFile);
if (file.open(QIODevice::ReadOnly | QIODevice::Text))
style.append(file.readAll());
qWarning("Starting Hedgewars %s-r%d (%s)", qPrintable(*cVersionString), cRevisionString->toInt(), qPrintable(*cHashString));
app.form = new HWForm(NULL, style);
#ifdef Q_OS_WIN
splash.finish(app.form);
#endif
app.form->show();
// Show welcome message for (suspected) first-time player and
// point towards the Training menu.
if(isProbablyNewPlayer) {
QMessageBox questionTutorialMsg(app.form);
questionTutorialMsg.setIcon(QMessageBox::Question);
questionTutorialMsg.setWindowTitle(QMessageBox::tr("Welcome to Hedgewars"));
questionTutorialMsg.setText(QMessageBox::tr("Welcome to Hedgewars!\n\nYou seem to be new around here. Would you like to play some training missions first to learn the basics of Hedgewars?"));
questionTutorialMsg.setWindowModality(Qt::WindowModal);
questionTutorialMsg.addButton(QMessageBox::Yes);
questionTutorialMsg.addButton(QMessageBox::No);
int answer = questionTutorialMsg.exec();
if (answer == QMessageBox::Yes) {
app.form->GoToTraining();
}
}
if (app.urlString)
app.fakeEvent();
return app.exec();
}