- Fix infinite loop when selecting weapon with ammo menu
- Play demo with doubleclick
- Fix saving team binds :)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _TEAM_SELECT_INCLUDED
#define _TEAM_SELECT_INCLUDED
#include <QGroupBox>
#include <QVBoxLayout>
class QFrame;
#include <list>
#include <map>
#include "team.h"
class TeamSelWidget;
class FrameTeams;
using namespace std;
class TeamSelWidget : public QGroupBox
{
Q_OBJECT
public:
TeamSelWidget(QWidget* parent=0);
void addTeam(HWTeam team);
//void removeTeam(HWTeam team);
void resetPlayingTeams(const QList<HWTeam>& teamslist);
bool isPlaying(HWTeam team) const;
HWTeamTempParams getTeamParams(HWTeam team) const;
list<HWTeam> getPlayingTeams() const;
private slots:
void changeTeamStatus(HWTeam team);
private:
void addScrArea(FrameTeams* pfteams, QColor color);
FrameTeams* frameDontPlaying;
FrameTeams* framePlaying;
QVBoxLayout mainLayout;
list<HWTeam> curPlayingTeams;
list<HWTeam> curDontPlayingTeams;
};
#endif // _TEAM_SELECT_INCLUDED