Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: window functions
********************************************************************/
#include <stdlib.h>
#include <math.h>
#include "misc.h"
#include "window.h"
#include "window_lookup.h"
const void *_vorbis_window(int type, int left){
switch(type){
case 0:
switch(left){
case 32:
return vwin64;
case 64:
return vwin128;
case 128:
return vwin256;
case 256:
return vwin512;
case 512:
return vwin1024;
case 1024:
return vwin2048;
case 2048:
return vwin4096;
case 4096:
return vwin8192;
default:
return(0);
}
break;
default:
return(0);
}
}
void _vorbis_apply_window(ogg_int32_t *d,const void *window_p[2],
long *blocksizes,
int lW,int W,int nW){
LOOKUP_T *window[2]={window_p[0],window_p[1]};
long n=blocksizes[W];
long ln=blocksizes[lW];
long rn=blocksizes[nW];
long leftbegin=n/4-ln/4;
long leftend=leftbegin+ln/2;
long rightbegin=n/2+n/4-rn/4;
long rightend=rightbegin+rn/2;
int i,p;
for(i=0;i<leftbegin;i++)
d[i]=0;
for(p=0;i<leftend;i++,p++)
d[i]=MULT31(d[i],window[lW][p]);
for(i=rightbegin,p=rn/2-1;i<rightend;i++,p--)
d[i]=MULT31(d[i],window[nW][p]);
for(;i<n;i++)
d[i]=0;
}