Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uStats;
interface
uses uConsts, uTypes;
var TotalRounds: LongInt;
FinishedTurnsTotal: LongInt;
procedure initModule;
procedure freeModule;
procedure AmmoUsed(am: TAmmoType);
procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
procedure Skipped;
procedure TurnReaction;
procedure SendStats;
procedure hedgehogFlight(Gear: PGear; time: Longword);
implementation
uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uDebug, uMisc, uConsole;
var DamageClan : Longword = 0;
DamageTotal : Longword = 0;
KillsClan : LongWord = 0;
Kills : LongWord = 0;
KillsTotal : LongWord = 0;
AmmoUsedCount : Longword = 0;
AmmoDamagingUsed : boolean = false;
SkippedTurns: LongWord = 0;
isTurnSkipped: boolean = false;
vpHurtSameClan: PVoicepack = nil;
vpHurtEnemy: PVoicepack = nil;
procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
begin
if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
else
vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
//////////////////////////
inc(Attacker^.stats.StepDamageGiven, Damage);
inc(Attacker^.stats.DamageGiven, Damage);
inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
if killed then
begin
inc(Attacker^.stats.StepKills);
inc(Kills);
inc(KillsTotal);
inc(Attacker^.Team^.stats.Kills);
if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
begin
inc(Attacker^.Team^.stats.TeamKills);
inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
end;
if Gear = Attacker^.Gear then
inc(Attacker^.Team^.stats.Suicides);
if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
inc(KillsClan);
end;
inc(DamageTotal, Damage)
end;
procedure Skipped;
begin
inc(SkippedTurns);
isTurnSkipped:= true
end;
procedure TurnReaction;
var i, t: LongInt;
begin
TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
inc(FinishedTurnsTotal);
if FinishedTurnsTotal <> 0 then
begin
inc(CurrentHedgehog^.stats.FinishedTurns);
if (CurrentHedgehog^.stats.DamageGiven = DamageTotal) and (DamageTotal > 0) then
AddVoice(sndFirstBlood, CurrentTeam^.voicepack)
else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
begin
AddVoice(sndStupid, PreviousTeam^.voicepack);
if CurrentHedgehog^.stats.DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then
AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
end
else if DamageClan <> 0 then
if DamageTotal > DamageClan then
if random(2) = 0 then
AddVoice(sndNutter, CurrentTeam^.voicepack)
else
AddVoice(sndWatchIt, vpHurtSameClan)
else
if random(2) = 0 then
AddVoice(sndSameTeam, vpHurtSameClan)
else
AddVoice(sndTraitor, vpHurtSameClan)
else if CurrentHedgehog^.stats.StepDamageGiven <> 0 then
if Kills > 0 then
AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
else
AddVoice(sndRegret, vpHurtEnemy)
else if AmmoDamagingUsed then
AddVoice(sndMissed, PreviousTeam^.voicepack)
else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
begin end// nothing ?
else if isTurnSkipped then
begin
AddVoice(sndBoring, PreviousTeam^.voicepack);
AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
end
else if not PlacingHogs then
AddVoice(sndCoward, PreviousTeam^.voicepack);
end;
for t:= 0 to Pred(TeamsCount) do // send even on zero turn
with TeamsArray[t]^ do
for i:= 0 to cMaxHHIndex do
with Hedgehogs[i].stats do
begin
inc(DamageRecv, StepDamageRecv);
inc(DamageGiven, StepDamageGiven);
if StepDamageRecv > MaxStepDamageRecv then
MaxStepDamageRecv:= StepDamageRecv;
if StepDamageGiven > MaxStepDamageGiven then
MaxStepDamageGiven:= StepDamageGiven;
if StepKills > MaxStepKills then
MaxStepKills:= StepKills;
StepKills:= 0;
StepDamageRecv:= 0;
StepDamageGiven:= 0
end;
for t:= 0 to Pred(ClansCount) do
with ClansArray[t]^ do
begin
SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
end;
Kills:= 0;
KillsClan:= 0;
DamageClan:= 0;
AmmoUsedCount:= 0;
AmmoDamagingUsed:= false;
isTurnSkipped:= false
end;
procedure AmmoUsed(am: TAmmoType);
begin
inc(AmmoUsedCount);
AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
end;
procedure hedgehogFlight(Gear: PGear; time: Longword);
begin
if time > 4000 then
begin
WriteLnToConsole('FLIGHT');
WriteLnToConsole(Gear^.Hedgehog^.Team^.TeamName);
WriteLnToConsole(inttostr(time));
WriteLnToConsole( '');
end
end;
procedure SendStats;
var i, t: LongInt;
msd, msk: Longword; msdhh, mskhh: PHedgehog;
mskcnt: Longword;
maxTeamKills : Longword;
maxTeamKillsName : shortstring;
maxTurnSkips : Longword;
maxTurnSkipsName : shortstring;
maxTeamDamage : Longword;
maxTeamDamageName : shortstring;
winnersClan : PClan;
begin
msd:= 0; msdhh:= nil;
msk:= 0; mskhh:= nil;
mskcnt:= 0;
maxTeamKills := 0;
maxTurnSkips := 0;
maxTeamDamage := 0;
winnersClan:= nil;
for t:= 0 to Pred(TeamsCount) do
with TeamsArray[t]^ do
begin
if not ExtDriven then
SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
for i:= 0 to cMaxHHIndex do
begin
if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
begin
msdhh:= @Hedgehogs[i];
msd:= Hedgehogs[i].stats.MaxStepDamageGiven
end;
if Hedgehogs[i].stats.MaxStepKills >= msk then
if Hedgehogs[i].stats.MaxStepKills = msk then
inc(mskcnt)
else
begin
mskcnt:= 1;
mskhh:= @Hedgehogs[i];
msk:= Hedgehogs[i].stats.MaxStepKills
end;
end;
{ send player stats for winner teams }
if Clan^.ClanHealth > 0 then
begin
winnersClan:= Clan;
SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
IntToStr(stats.Kills) + ' ' + TeamName);
end;
{ determine maximum values of TeamKills, TurnSkips, TeamDamage }
if stats.TeamKills > maxTeamKills then
begin
maxTeamKills := stats.TeamKills;
maxTeamKillsName := TeamName;
end;
if stats.TurnSkips > maxTurnSkips then
begin
maxTurnSkips := stats.TurnSkips;
maxTurnSkipsName := TeamName;
end;
if stats.TeamDamage > maxTeamDamage then
begin
maxTeamDamage := stats.TeamDamage;
maxTeamDamageName := TeamName;
end;
end;
{ now send player stats for loser teams }
for t:= 0 to Pred(TeamsCount) do
begin
with TeamsArray[t]^ do
begin
if Clan^.ClanHealth = 0 then
begin
SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
IntToStr(stats.Kills) + ' ' + TeamName);
end;
end;
end;
if msdhh <> nil then
SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
if mskcnt = 1 then
SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
if maxTeamKills > 1 then
SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
if maxTurnSkips > 2 then
SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
if maxTeamDamage > 30 then
SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
if KilledHHs > 0 then
SendStat(siKilledHHs, IntToStr(KilledHHs));
// now to console
if winnersClan <> nil then
begin
WriteLnToConsole('WINNERS');
for t:= 0 to winnersClan^.TeamsNumber - 1 do
WriteLnToConsole(winnersClan^.Teams[t]^.TeamName);
end
else
WriteLnToConsole('DRAW');
WriteLnToConsole('');
end;
procedure initModule;
begin
TotalRounds:= -1;
FinishedTurnsTotal:= -1;
end;
procedure freeModule;
begin
end;
end.