Make flames ignore bouncy world edge
Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed.
The rationale is similar as for gtPoisonCloud.
find_package(GHC REQUIRED)
set(pas2c_sources
Main.hs
PascalBasics.hs
PascalParser.hs
PascalPreprocessor.hs
PascalUnitSyntaxTree.hs
Pas2C.hs
)
set(pas2c_main ${CMAKE_SOURCE_DIR}/tools/pas2c/Main.hs)
set(ghc_flags
--make ${pas2c_main}
-i${CMAKE_SOURCE_DIR}/tools/pas2c/
-o ${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}
-odir ${CMAKE_CURRENT_BINARY_DIR}
-hidir ${CMAKE_CURRENT_BINARY_DIR}
${haskell_flags}
)
add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
COMMAND "${GHC_EXECUTABLE}"
ARGS ${ghc_flags}
MAIN_DEPENDENCY ${pas2c_main}
DEPENDS ${pas2c_sources}
)
add_custom_target(pas2c ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}")