#include "demo.h"
#include "logging.h"
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
static int demo_record(flib_vector demoBuffer, const void *data, size_t len) {
if(flib_vector_append(demoBuffer, data, len) < len) {
flib_log_e("Error recording demo: Out of memory.");
return -1;
} else {
return 0;
}
}
int flib_demo_record_from_engine(flib_vector demoBuffer, const uint8_t *message, const char *playerName) {
if(!demoBuffer || !message || !playerName) {
flib_log_e("Call to flib_demo_record_from_engine with demoBuffer==null or message==null or playerName==null");
return -1;
}
if(strchr("?CEiQqHb", message[1])) {
return 0; // Those message types are not recorded in a demo.
}
if(message[1] == 's') {
if(message[0] >= 3) {
// Chat messages are reformatted to make them look as if they were received, not sent.
// Get the actual chat message as C string
char chatMsg[256];
memcpy(chatMsg, message+2, message[0]-3);
chatMsg[message[0]-3] = 0;
// If the message starts with /me, it will be displayed differently.
char converted[257];
bool memessage = message[0] >= 7 && !memcmp(message+2, "/me ", 4);
const char *template = memessage ? "s\x02* %s %s " : "s\x01%s: %s ";
int size = snprintf(converted+1, 256, template, playerName, chatMsg);
converted[0] = size>255 ? 255 : size;
return demo_record(demoBuffer, converted, converted[0]+1);
} else {
return 0; // Malformed chat message is no reason to abort...
}
} else {
return demo_record(demoBuffer, message, message[0]+1);
}
}
int flib_demo_record_to_engine(flib_vector demoBuffer, const uint8_t *message, size_t len) {
if(!demoBuffer || (len>0 && !message)) {
flib_log_e("Call to flib_demo_record_to_engine with demoBuffer==null or message==null");
return -1;
}
return demo_record(demoBuffer, message, len);
}
void flib_demo_replace_gamemode(flib_buffer buf, char gamemode) {
size_t msgStart = 0;
char *data = (char*)buf.data;
while(msgStart+2 < buf.size) {
if(!memcmp(data+msgStart, "\x02T", 2)) {
data[msgStart+2] = gamemode;
}
msgStart += (uint8_t)data[msgStart]+1;
}
}