real droplet fix - default density is fine - also add back in the underwater bullet trails
sky = 255, 255, 255
border = 123, 148, 220
water-top = 0, 0, 0
water-bottom = 0, 0, 0
water-opacity = $FF
sd-water-top = 0, 0, 0
sd-water-bottom = 0, 0, 0
sd-water-opacity = $FF
music = underwater.ogg
clouds = 9
flatten-clouds = yes
object = anchor, 3, 65, 258, 80, 2, 1, 0, 0, 240, 215
object = clam, 3, 60, 131, 16, 2, 1, 0, 0, 150, 117
object = crab, 3, 78, 256, 96, 2, 1, 3, 60, 237, 155
object = coral, 3, 10, 193, 38, 32, 2, 128, 66, 66, 94, 39, 0, 88, 167
object = coral2, 3, 119, 146, 23, 22, 1, 5, 0, 123, 130
flakes = 20, 20, 150, 0, 5
sd-flakes = 40, 20, 150, 0, 5
; TODO: Use this when rising flakes don't look so strange:
; sd-flakes = 40, 20, 60, 0, -100
rq-sky = 0, 70, 210
sd-tint = $a9, $52, $52, $ff