Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
{$IFDEF WIN32}
{$R hwengine.rc}
{$ENDIF}
{$IFDEF HWLIBRARY}
unit hwengine;
interface
{$ELSE}
program hwengine;
{$ENDIF}
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound,
uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, uMobile,
sysutils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted;
{$IFDEF HWLIBRARY}
procedure initEverything(complete:boolean);
procedure freeEverything(complete:boolean);
implementation
{$ELSE}
procedure OnDestroy; forward;
procedure initEverything(complete:boolean); forward;
procedure freeEverything(complete:boolean); forward;
{$ENDIF}
////////////////////////////////
procedure DoTimer(Lag: LongInt);
var s: shortstring;
begin
if isPaused = false then
inc(RealTicks, Lag);
case GameState of
gsLandGen: begin
GenMap;
ParseCommand('sendlanddigest', true);
GameState:= gsStart;
end;
gsStart: begin
if HasBorder then DisableSomeWeapons;
AddClouds;
AssignHHCoords;
AddMiscGears;
StoreLoad;
InitWorld;
ResetKbd;
SoundLoad;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
FinishProgress;
PlayMusic;
SetScale(zoom);
ScriptCall('onGameStart');
GameState:= gsGame;
end;
gsConfirm,
gsGame: begin
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
ProcessKbd;
if not isPaused then
begin
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
end;
gsChat: begin
DrawWorld(Lag);
if not isPaused then
begin
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
end;
gsExit: begin
isTerminated:= true;
end;
gsSuspend: exit;
end;
{$IFDEF SDL13}
SDL_RenderPresent();
{$ELSE}
SDL_GL_SwapBuffers();
{$ENDIF}
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
WriteLnToConsole('Saving ' + s + '...');
playSound(sndShutter);
MakeScreenshot(s);
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
end;
end;
////////////////////
procedure OnDestroy;
begin
WriteLnToConsole('Freeing resources...');
FreeActionsList();
StoreRelease();
ControllerClose();
CloseIPC();
TTF_Quit();
{$IFDEF SDL13}
SDL_DestroyRenderer(SDLwindow);
SDL_DestroyWindow(SDLwindow);
{$ENDIF}
SDL_Quit();
isTerminated:= false;
end;
///////////////////
procedure MainLoop;
var PrevTime, CurrTime: Longword;
event: TSDL_Event;
begin
PrevTime:= SDL_GetTicks;
while isTerminated = false do
begin
while SDL_PollEvent(@event) <> 0 do
begin
case event.type_ of
SDL_KEYDOWN: if GameState = gsChat then
{$IFDEF SDL13}
// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
KeyPressChat(event.key.keysym.sym);
SDL_WINDOWEVENT:
if event.wevent.event = SDL_WINDOWEVENT_SHOWN then
cHasFocus:= true;
{$ELSE}
KeyPressChat(event.key.keysym.unicode);
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true;
SDL_ACTIVEEVENT:
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
cHasFocus:= event.active.gain = 1;
{$ENDIF}
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
SDL_QUITEV: isTerminated:= true
end; //end case event.type_ of
end; //end while SDL_PollEvent(@event) <> 0 do
if isTerminated = false then
begin
CurrTime:= SDL_GetTicks;
if PrevTime + longword(cTimerInterval) <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end
else SDL_Delay(1);
IPCCheckSock();
end;
end;
end;
/////////////////////////
procedure ShowMainWindow;
begin
if cFullScreen then ParseCommand('fullscr 1', true)
else ParseCommand('fullscr 0', true);
SDL_ShowCursor(0)
end;
///////////////
{$IFDEF HWLIBRARY}
procedure Game(gameArgs: PPChar); cdecl; export;
{$ELSE}
procedure Game;
{$ENDIF}
var p: TPathType;
s: shortstring;
{$IFDEF DEBUGFILE}
i: LongInt;
{$ENDIF}
begin
{$IFDEF HWLIBRARY}
cBits:= 32;
cFullScreen:= false;
cTimerInterval:= 8;
PathPrefix:= 'Data';
{$IFDEF DEBUGFILE}
cShowFPS:= true;
{$ELSE}
cShowFPS:= false;
{$ENDIF}
val(gameArgs[0], ipcPort);
val(gameArgs[1], cScreenWidth);
val(gameArgs[2], cScreenHeight);
val(gameArgs[3], cReducedQuality);
cLocaleFName:= gameArgs[4];
UserNick:= gameArgs[5];
isSoundEnabled:= gameArgs[6] = '1';
isMusicEnabled:= gameArgs[7] = '1';
cAltDamage:= gameArgs[8] = '1';
val(gameArgs[9], rotationQt);
recordFileName:= gameArgs[10];
{$ENDIF}
cLogfileBase:= 'game';
initEverything(true);
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
{$IFDEF DEBUGFILE}
AddFileLog('Prefix: "' + PathPrefix +'"');
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$ENDIF}
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
WriteLnToConsole(msgOK);
SDL_EnableUNICODE(1);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init() <> -1, true);
WriteLnToConsole(msgOK);
{$IFDEF WIN32}
s:= SDL_getenv('SDL_VIDEO_CENTERED');
SDL_putenv('SDL_VIDEO_CENTERED=1');
ShowMainWindow();
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
{$ELSE}
ShowMainWindow();
{$ENDIF}
AddProgress();
ControllerInit(); // has to happen before InitKbdKeyTable to map keys
InitKbdKeyTable();
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english
if cLocaleFName <> 'en.txt' then
begin
// Try two letter locale first before trying specific locale overrides
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt');
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
end;
WriteLnToConsole(msgGettingConfig);
if recordFileName = '' then
begin
InitIPC;
SendIPCAndWaitReply('C'); // ask for game config
end
else
begin
LoadRecordFromFile(recordFileName);
perfExt_SaveBeganSynching();
end;
ScriptOnGameInit;
s:= 'eproto ' + inttostr(cNetProtoVersion);
SendIPCRaw(@s[0], Length(s) + 1); // send proto version
InitTeams();
AssignStores();
if isSoundEnabled then
InitSound();
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
ParseCommand('rotmask', true);
MainLoop();
// clean up SDL and GL context
OnDestroy();
// clean up all the other memory allocated
freeEverything(true);
if alsoShutdownFrontend then halt;
end;
procedure initEverything (complete:boolean);
begin
Randomize();
// uConsts does not need initialization as they are all consts
uUtils.initModule;
uMisc.initModule;
uVariables.initModule;
uConsole.initModule; // MUST happen after uMisc
uCommands.initModule;
uCommandHandlers.initModule;
uLand.initModule;
uLandPainted.initModule;
uIO.initModule;
if complete then
begin
uAI.initModule;
//uAIActions does not need initialization
//uAIAmmoTests does not need initialization
uAIMisc.initModule;
uAmmos.initModule;
uChat.initModule;
uCollisions.initModule;
//uFloat does not need initialization
//uGame does not need initialization
uGears.initModule;
uKeys.initModule;
//uLandGraphics does not need initialization
//uLandObjects does not need initialization
//uLandTemplates does not need initialization
uLandTexture.initModule;
//uLocale does not need initialization
uRandom.initModule;
uScript.initModule;
uSound.initModule;
uStats.initModule;
uStore.initModule;
uTeams.initModule;
uVisualGears.initModule;
uWorld.initModule;
uCaptions.initModule;
end;
end;
procedure freeEverything (complete:boolean);
begin
if complete then
begin
uCaptions.freeModule;
uWorld.freeModule;
uVisualGears.freeModule;
uTeams.freeModule;
uStore.freeModule; //stub
uStats.freeModule; //stub
uSound.freeModule;
uScript.freeModule;
uRandom.freeModule; //stub
//uLocale does not need to be freed
//uLandTemplates does not need to be freed
uLandTexture.freeModule;
//uLandObjects does not need to be freed
//uLandGraphics does not need to be freed
uKeys.freeModule; //stub
uGears.freeModule;
//uGame does not need to be freed
//uFloat does not need to be freed
uCollisions.freeModule; //stub
uChat.freeModule; //stub
uAmmos.freeModule;
uAIMisc.freeModule; //stub
//uAIAmmoTests does not need to be freed
//uAIActions does not need to be freed
uAI.freeModule; //stub
end;
uIO.freeModule; //stub
uLand.freeModule;
uCommandHandlers.freeModule;
uCommands.freeModule;
uConsole.freeModule;
uVariables.freeModule;
uUtils.freeModule;
uMisc.freeModule; // uMisc closes the debug log.
end;
/////////////////////////
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF};
var Preview: TPreview;
begin
cLogfileBase:= 'preview';
initEverything(false);
{$IFDEF HWLIBRARY}
WriteLnToConsole('Preview connecting on port ' + inttostr(port));
ipcPort:= port;
{$ENDIF}
InitIPC;
IPCWaitPongEvent;
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
Preview:= GenPreview();
WriteLnToConsole('Sending preview...');
SendIPCRaw(@Preview, sizeof(Preview));
SendIPCRaw(@MaxHedgehogs, sizeof(byte));
WriteLnToConsole('Preview sent, disconnect');
CloseIPC();
freeEverything(false);
end;
{$IFNDEF HWLIBRARY}
/////////////////////
procedure DisplayUsage;
var i: LongInt;
begin
WriteLn('Wrong argument format: correct configurations is');
WriteLn();
WriteLn(' hwengine <path to data folder> <path to replay file> [options]');
WriteLn();
WriteLn('where [options] must be specified either as:');
WriteLn(' --set-video [screen width] [screen height] [color dept]');
WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(' --set-other [language file] [full screen] [show FPS]');
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn();
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information');
WriteLn();
Write('PARSED COMMAND: ');
for i:=0 to ParamCount do
Write(ParamStr(i) + ' ');
WriteLn();
end;
////////////////////
{$INCLUDE "ArgParsers.inc"}
procedure GetParams;
begin
if (ParamCount < 2) then
GameType:= gmtSyntax
else
if (ParamCount = 3) then
internalSetGameTypeLandPreviewFromParameters()
else
if (ParamCount = cDefaultParamNum) then
internalStartGameWithParameters()
else
playReplayFileWithParameters();
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
GetParams();
if GameType = gmtLandPreview then GenLandPreview()
else if GameType = gmtSyntax then DisplayUsage()
else Game();
if GameType = gmtSyntax then
ExitCode:= 1
else
ExitCode:= 0;
{$ENDIF}
end.