Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
-- This function is called before the game loads its
-- resources.
-- It's one of the predefined function names that will
-- be called by the game. They give you entry points
-- where you're able to call your own code using either
-- provided instructions or custom functions.
function onGameInit()
-- At first we have to overwrite/set some global variables
-- that define the map, the game has to load, as well as
-- other things such as the game rules to use, etc.
-- Things we don't modify here will use their default values.
-- The base number for the random number generator
Seed = 1
-- The map to be played
Map = "Bamboo"
-- The theme to be used
Theme = "Bamboo"
-- Game settings and rules
EnableGameFlags(gfOneClanMode)
-- Create the player team
AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default")
-- And add a hog to it
player = AddHog("Hunter", 0, 1, "NoHat")
SetGearPosition(player, 936, 136)
end
-- from lua API wiki:
local minZoom = 1.0;
local maxZoom = 3.0;
local defaultZoom = 2.0;
local nFails = 0;
function TestZoom(value)
exp = math.max(minZoom, math.min(maxZoom, value))
SetZoom(value)
z = GetZoom()
-- compare with some tolerance - because of float inprecision
if (z > exp + 0.01) or (z < exp - 0.01) then
WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z )
nFails = nFails + 1
end
end
function onGameStart()
if (GetZoom() ~= defaultZoom) then
WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom)
nFails = 1
end
TestZoom(0)
TestZoom(1)
TestZoom(0.5)
TestZoom(3.5)
TestZoom(7)
TestZoom(2.0)
TestZoom(2.2)
if (nFails > 0) then
EndLuaTest(TEST_FAILED)
else
EndLuaTest(TEST_SUCCESSFUL)
end
end