--- a/QTfrontend/pagenetgame.cpp Wed Sep 28 06:24:10 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,142 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <QGridLayout>
-#include <QPushButton>
-#include <QAction>
-#include <QMenu>
-#include <QMessageBox>
-
-#include "pagenetgame.h"
-#include "gamecfgwidget.h"
-#include "teamselect.h"
-#include "chatwidget.h"
-
-QLayout * PageNetGame::bodyLayoutDefinition()
-{
- QGridLayout * pageLayout = new QGridLayout();
- pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
- //pageLayout->setSpacing(1);
- pageLayout->setColumnStretch(0, 50);
- pageLayout->setColumnStretch(1, 50);
-
- // chatwidget
- pChatWidget = new HWChatWidget(this, m_gameSettings, m_sdli, true);
- pChatWidget->setShowReady(true); // show status bulbs by default
- pChatWidget->setShowFollow(false); // don't show follow in nicks' context menus
- pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
- pageLayout->setRowStretch(1, 100);
- pageLayout->setRowStretch(2, 100);
-
- pGameCFG = new GameCFGWidget(this);
- pageLayout->addWidget(pGameCFG, 0, 0);
-
- btnSetup = new QPushButton(this);
- btnSetup->setText(QPushButton::tr("Setup"));
- pageLayout->addWidget(btnSetup, 1, 0);
-
- pNetTeamsWidget = new TeamSelWidget(this);
- pNetTeamsWidget->setAcceptOuter(true);
- pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
-
- return pageLayout;
-}
-
-QLayout * PageNetGame::footerLayoutDefinition()
-{
- QHBoxLayout * bottomLayout = new QHBoxLayout;
-
- leRoomName = new QLineEdit(this);
- leRoomName->setMaxLength(60);
- leRoomName->setMinimumWidth(200);
- leRoomName->setMaximumWidth(400);
-
- BtnGo = new QPushButton(this);
- BtnGo->setToolTip(QPushButton::tr("Ready"));
- BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
- BtnGo->setIconSize(QSize(25, 34));
- BtnGo->setMinimumWidth(50);
- BtnGo->setMinimumHeight(50);
-
-
- bottomLayout->addWidget(leRoomName);
- BtnUpdate = addButton(QAction::tr("Update"), bottomLayout, 1, false);
- bottomLayout->addWidget(BtnGo);
-
- BtnMaster = addButton(tr("Control"), bottomLayout, 3);
- bottomLayout->insertStretch(3, 100);
-
- BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
-
- return bottomLayout;
-}
-
-void PageNetGame::connectSignals()
-{
- connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
-
- connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
-}
-
-PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
-{
- m_gameSettings = gameSettings;
- m_sdli = sdli;
-
- initPage();
-
- QMenu * menu = new QMenu(BtnMaster);
-
- restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
- restrictJoins->setCheckable(true);
- restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
- restrictTeamAdds->setCheckable(true);
- //menu->addAction(startGame);
- menu->addAction(restrictJoins);
- menu->addAction(restrictTeamAdds);
-
- BtnMaster->setMenu(menu);
-
-}
-
-void PageNetGame::setReadyStatus(bool isReady)
-{
- if(isReady)
- BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
- else
- BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
-}
-
-void PageNetGame::onUpdateClick()
-{
- if (leRoomName->text().size())
- emit askForUpdateRoomName(leRoomName->text());
- else
- QMessageBox::critical(this,
- tr("Error"),
- tr("Please enter room name"),
- tr("OK"));
-}
-
-void PageNetGame::setMasterMode(bool isMaster)
-{
- BtnMaster->setVisible(isMaster);
- BtnStart->setVisible(isMaster);
- BtnUpdate->setVisible(isMaster);
- leRoomName->setVisible(isMaster);
-}