--- a/hedgewars/uLandUtils.pas Mon Jan 02 15:59:26 2023 +0100
+++ b/hedgewars/uLandUtils.pas Tue Jan 03 12:05:59 2023 +0100
@@ -1,5 +1,6 @@
unit uLandUtils;
interface
+uses SDLh;
procedure ResizeLand(width, height: LongWord);
procedure DisposeLand();
@@ -7,9 +8,14 @@
function LandGet(y, x: LongInt): Word;
procedure LandSet(y, x: LongInt; value: Word);
+function LandRow(row: LongInt): PWordArray;
procedure FillLand(x, y: LongInt; border, value: Word);
+function LandPixelGet(y, x: LongInt): Longword;
+procedure LandPixelSet(y, x: LongInt; value: Longword);
+function LandPixelRow(row: LongInt): PLongwordArray;
+
implementation
uses uUtils, uConsts, uVariables, uTypes;
@@ -18,8 +24,13 @@
procedure dispose_game_field(game_field: pointer); cdecl; external LibFutureName;
function land_get(game_field: pointer; x, y: LongInt): Word; cdecl; external LibFutureName;
procedure land_set(game_field: pointer; x, y: LongInt; value: Word); cdecl; external LibFutureName;
+function land_row(game_field: pointer; row: LongInt): PWordArray; cdecl; external LibFutureName;
procedure land_fill(game_field: pointer; x, y: LongInt; border, fill: Word); cdecl; external LibFutureName;
+function land_pixel_get(game_field: pointer; x, y: LongInt): Longword; cdecl; external LibFutureName;
+procedure land_pixel_set(game_field: pointer; x, y: LongInt; value: Longword); cdecl; external LibFutureName;
+function land_pixel_row(game_field: pointer; row: LongInt): PLongwordArray; cdecl; external LibFutureName;
+
var gameField: pointer;
function LandGet(y, x: LongInt): Word;
@@ -32,11 +43,31 @@
land_set(gameField, x, y, value)
end;
+function LandRow(row: LongInt): PWordArray;
+begin
+ LandRow:= land_row(gameField, row)
+end;
+
procedure FillLand(x, y: LongInt; border, value: Word);
begin
land_fill(gameField, x, y, border, value)
end;
+function LandPixelGet(y, x: LongInt): Longword;
+begin
+ LandPixelGet:= land_pixel_get(gameField, x, y)
+end;
+
+procedure LandPixelSet(y, x: LongInt; value: Longword);
+begin
+ land_pixel_set(gameField, x, y, value)
+end;
+
+function LandPixelRow(row: LongInt): PLongwordArray;
+begin
+ LandPixelRow:= land_pixel_row(gameField, row)
+end;
+
procedure ResizeLand(width, height: LongWord);
var potW, potH: LongInt;
begin
@@ -49,10 +80,6 @@
LAND_WIDTH_MASK:= not(LAND_WIDTH-1);
LAND_HEIGHT_MASK:= not(LAND_HEIGHT-1);
cWaterLine:= LAND_HEIGHT;
- if (cReducedQuality and rqBlurryLand) = 0 then
- SetLength(LandPixels, LAND_HEIGHT, LAND_WIDTH)
- else
- SetLength(LandPixels, LAND_HEIGHT div 2, LAND_WIDTH div 2);
gameField:= create_game_field(LAND_WIDTH, LAND_HEIGHT);
SetLength(LandDirty, (LAND_HEIGHT div 32), (LAND_WIDTH div 32));