--- a/QTfrontend/ammoSchemeModel.cpp Tue Nov 09 19:17:53 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp Wed Nov 10 00:56:21 2010 +0100
@@ -74,7 +74,10 @@
<< "Barrel Mayhem"
<< "Tunnel Hogs"
<< "Fort Mode"
- << "Timeless";
+ << "Timeless"
+ << "Thinking with Portals"
+ << "King Mode"
+ ;
numberOfDefaultSchemes = predefSchemesNames.size();
@@ -428,6 +431,85 @@
<< QVariant(0) // health dec amt 34
;
+ QList<QVariant> thinkingportals;
+ thinkingportals
+ << predefSchemesNames[9] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // reset health 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(true) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(false) // shared ammo 15
+ << QVariant(false) // disable girders 16
+ << QVariant(false) // disable land objects 17
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(45) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(2) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(5) // mines number 28
+ << QVariant(0) // mine dud pct 29
+ << QVariant(5) // explosives 30
+ << QVariant(25) // health case pct 31
+ << QVariant(25) // health case amt 32
+ << QVariant(47) // water rise amt 33
+ << QVariant(5) // health dec amt 34
+ ;
+
+ QList<QVariant> kingmode;
+ kingmode
+ << predefSchemesNames[10] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // reset health 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(true) // king 13
+ << QVariant(true) // place hog 14
+ << QVariant(true) // shared ammo 15
+ << QVariant(false) // disable girders 16
+ << QVariant(false) // disable land objects 17
+ << QVariant(false) // AI survival 18
+ << QVariant(false) // inf. attack 19
+ << QVariant(false) // reset weps 20
+ << QVariant(false) // per hog ammo 21
+ << QVariant(100) // damage modfier 22
+ << QVariant(45) // turn time 23
+ << QVariant(100) // init health 24
+ << QVariant(15) // sudden death 25
+ << QVariant(5) // case prob 26
+ << QVariant(3) // mines time 27
+ << QVariant(3) // mines number 28
+ << QVariant(20) // mine dud pct 29
+ << QVariant(3) // explosives 30
+ << QVariant(35) // health case pct 31
+ << QVariant(30) // health case amt 32
+ << QVariant(30) // water rise amt 33
+ << QVariant(5) // health dec amt 34
+ ;
+
+
schemes.append(defaultScheme);
schemes.append(proMode);
schemes.append(shoppa);
@@ -437,6 +519,8 @@
schemes.append(tunnelhogs);
schemes.append(forts);
schemes.append(timeless);
+ schemes.append(thinkingportals);
+ schemes.append(kingmode);
int size = fileConfig.beginReadArray("schemes");