--- a/hedgewars/uTypes.pas Mon Aug 06 15:56:03 2018 +0200
+++ b/hedgewars/uTypes.pas Mon Aug 06 18:55:22 2018 +0200
@@ -268,6 +268,7 @@
Radius: LongInt; // Radius. If not using uCollisions, is usually used to indicate area of effect
CollisionMask: Word; // Masking off Land impact FF7F for example ignores current hog and crates
AdvBounce: Longword; // Triggers 45 bounces. Is a counter to avoid edge cases
+ Sticky: Boolean; // True if gear is *normally* able to stick to landscape on impact
Elasticity: hwFloat;
Friction : hwFloat;
Density : hwFloat; // Density is kind of a mix of size and density. Impacts distance thrown, wind.