--- a/share/hedgewars/Data/Maps/Control/map.lua Sat Feb 19 04:04:34 2011 +0100
+++ b/share/hedgewars/Data/Maps/Control/map.lua Tue Feb 22 18:51:22 2011 +0200
@@ -1,8 +1,6 @@
---------------------------------
--- CONTROL 0.3
--------------------------------
-
--- in this version
+-- CONTROL 0.5
+--------------------------------
---------
-- 0.2
@@ -30,6 +28,13 @@
-- added scaling scoring based on clans: 300 points to win - 25 per team in game
+--------
+-- 0.5
+--------
+
+-- removed user branding
+-- fixed infinite attack time exploit
+
-----------------
--script begins
-----------------
@@ -42,13 +47,15 @@
----------to read about tables properly
------------------ "Oh well, they probably have the memory"
+local TimeCounter = 0
+
local gameWon = false
local pointLimit = 300
local vCirc = {}
local vCircCount = 0
-local hGCount = 0
+--local hGCount = 0
local vCircX = {}
local vCircY = {}
@@ -288,8 +295,6 @@
function onGameStart()
-
-
-- build zones
cPoint[0] = CreateZone(571,47,120,80)
cPoint[1] = CreateZone(1029,643,120,80)
@@ -347,7 +352,7 @@
--AddCaption(zz) -- number of times it took to work
end
- ShowMission(loc("CONTROL v0.3"), loc("by mikade"), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0)
+ ShowMission(loc("CONTROL v0.3"), loc(""), loc("Control pillars to score points.") .. "|" .. loc("Goal:") .. " " .. pointLimit .. " " .. loc("points"), 0, 0)
end
@@ -355,6 +360,8 @@
function onNewTurn()
+ -- reset the time counter so that it will get set to TurnTimeLeft in onGameTick
+ TimeCounter = 0
if lastTeam ~= GetHogTeamName(CurrentHedgehog) then
lastTeam = GetHogTeamName(CurrentHedgehog)
@@ -426,11 +433,26 @@
end
- hGCount = hGCount + 1
- if (hGCount >= 2000) and (gameWon == false) then
- hGCount = 0
- AwardPoints()
- end
+ -- set TimeCounter to starting time if it is uninitialised (from onNewTurn)
+ if (TimeCounter == 0) and (TurnTimeLeft > 0) then
+ TimeCounter = TurnTimeLeft
+ end
+
+ -- has it ACTUALLY been 2 seconds since we last did this?
+ if (TimeCounter - TurnTimeLeft) >= 2000 then
+ TimeCounter = TurnTimeLeft
+
+ if (gameWon == false) then
+ AwardPoints()
+ end
+ end
+
+ --AddCaption(TimeCounter)
+ --hGCount = hGCount + 1
+ --if (hGCount >= 2000) and (gameWon == false) then
+ -- hGCount = 0
+ -- AwardPoints()
+ --end
end