--- a/hedgewars/uConsts.pas Thu May 24 18:48:35 2007 +0000
+++ b/hedgewars/uConsts.pas Thu May 24 19:41:51 2007 +0000
@@ -39,14 +39,15 @@
sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
sprSky, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos,
sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb,
- sprAirplane, sprAmAirplane, sprAmGirder);
+ sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask);
TGearType = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope,
gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite,
gtTeamHealthSorter, gtClusterBomb, gtCluster, gtShover, gtFlame,
gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame,
- gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder);
+ gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder,
+ gtTeleport);
TGearsType = set of TGearType;
@@ -57,7 +58,7 @@
TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
- amGirder);
+ amGirder, amTeleport);
THWFont = (fnt16, fntBig);
@@ -318,7 +319,9 @@
(FileName:'amAirplane'; Path: ptGraphics; AltPath: ptNone; Surface: nil;
Width: 64; Height: 32; hasAlpha: true),// sprAirplane
(FileName: 'amGirder'; Path: ptGraphics; AltPath: ptNone; Surface: nil;
- Width: 160; Height:160; hasAlpha: false) // sprAmGirder
+ Width: 160; Height:160; hasAlpha: false),// sprAmGirder
+ (FileName: 'hhMask'; Path: ptGraphics; AltPath: ptNone; Surface: nil;
+ Width: 32; Height: 32; hasAlpha: false) // sprHHTelepMask
);
Soundz: array[TSound] of record
FileName: String[31];
@@ -639,7 +642,24 @@
minAngle: 0;
maxAngle: 0;
PosCount: 8;
- PosSprite: sprAmGirder));
+ PosSprite: sprAmGirder),
+ (NameId: sidTeleport;
+ Probability: 400;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_NoCrosshair or
+ ammoprop_NeedTarget or
+ ammoprop_AttackingPut;
+ Count: 2;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amTeleport);
+ Slot: 7;
+ TimeAfterTurn: 0;
+ minAngle: 0;
+ maxAngle: 0;
+ PosCount: 1;
+ PosSprite: sprWater));
implementation