--- a/hedgewars/uGearsRender.pas Sun Mar 20 08:42:32 2011 +0000
+++ b/hedgewars/uGearsRender.pas Sun Mar 20 12:52:36 2011 -0400
@@ -259,8 +259,8 @@
if (Gear^.State and gstHHDriven) <> 0 then
begin
if ((Gear^.State and gstHHThinking) = 0) and
- (ShowCrosshair or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and
- ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then
+ ShowCrosshair and
+ ((Gear^.State and gstAnimation) = 0) then
begin
(* These calculations are a little complex for a few reasons:
1: I need to draw the laser from weapon origin to nearest land