--- a/hedgewars/uGearsRender.pas Tue Oct 29 23:08:10 2013 +0400
+++ b/hedgewars/uGearsRender.pas Tue Oct 29 23:47:57 2013 +0400
@@ -362,10 +362,11 @@
CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
-
- DrawTextureRotated(HH^.Team^.CrosshairTex,
+ Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
+ DrawTextureRotated(CrosshairTexture,
12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
sign * (Gear^.Angle * 180.0) / cMaxAngle);
+ Tint($FFFFFFFF);
end;
hx:= ox + 8 * sign;
hy:= oy - 2;