--- a/hedgewars/uChat.pas Wed Jun 11 20:45:49 2008 +0000
+++ b/hedgewars/uChat.pas Wed Jun 11 21:00:58 2008 +0000
@@ -25,12 +25,12 @@
procedure KeyPressChat(Key: Longword);
var UserNick: shortstring = '';
- ChatVisibleCount: Longword = 7;
+ showAll: boolean = true;
implementation
uses uMisc, uStore, uConsts, SDLh, uConsole, uKeys;
-const MaxStrIndex = 30;
+const MaxStrIndex = 27;
type TChatLine = record
s: shortstring;
@@ -45,7 +45,7 @@
InputStr: TChatLine;
InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
-procedure SetLine(var cl: TChatLine; str: shortstring);
+procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
var strSurface, resSurface: PSDL_Surface;
r: TSDL_Rect;
w, h: LongInt;
@@ -53,6 +53,10 @@
if cl.Tex <> nil then
FreeTexture(cl.Tex);
+cl.s:= str;
+
+if isInput then str:= UserNick + '> ' + str + '_';
+
TTF_SizeUTF8(Fontz[fnt16].Handle, Str2PChar(str), w, h);
resSurface:= SDL_CreateRGBSurface(0,
@@ -71,7 +75,6 @@
SDL_FreeSurface(strSurface);
-cl.s:= str;
cl.Time:= RealTicks + 12500;
cl.Tex:= Surface2Tex(resSurface);
SDL_FreeSurface(resSurface)
@@ -81,7 +84,7 @@
begin
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
-SetLine(Strs[lastStr], s);
+SetLine(Strs[lastStr], s, false);
inc(visibleCount)
end;
@@ -92,9 +95,14 @@
cnt:= 0;
t:= 0;
i:= lastStr;
-while (t < ChatVisibleCount)
- and (Strs[i].Tex <> nil)
- and (Strs[i].Time > RealTicks) do
+while
+ (
+ ((t < 7) and (Strs[i].Time > RealTicks))
+ or
+ ((t < MaxStrIndex) and showAll)
+ )
+ and
+ (Strs[i].Tex <> nil) do
begin
DrawTexture(8, (visibleCount - t) * 16 - 6, Strs[i].Tex);
if i = 0 then i:= MaxStrIndex else dec(i);
@@ -119,13 +127,14 @@
8: if Length(InputStr.s) > 0 then
begin
InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
- SetLine(InputStr, InputStr.s)
+ SetLine(InputStr, InputStr.s, true)
end;
+ 27: SetLine(InputStr, '', true);
13, 271: begin
if Length(InputStr.s) > 0 then
begin
ParseCommand('/say ' + InputStr.s, true);
- SetLine(InputStr, '')
+ SetLine(InputStr, '', false)
end;
FreezeEnterKey;
GameState:= gsGame
@@ -147,7 +156,7 @@
utf8:= char(Key or firstByteMark[btw]) + utf8;
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
- SetLine(InputStr, InputStr.s + utf8)
+ SetLine(InputStr, InputStr.s + utf8, true)
end
end;