--- a/hedgewars/uGears.pas Thu May 06 20:59:15 2010 +0000
+++ b/hedgewars/uGears.pas Thu May 06 22:02:56 2010 +0000
@@ -134,14 +134,11 @@
@doStepBomb,
@doStepHedgehog,
@doStepGrenade,
- @doStepHealthTag,
@doStepGrave,
@doStepBee,
@doStepShotgunShot,
@doStepPickHammer,
@doStepRope,
- @doStepSmokeTrace,
- @doStepExplosion,
@doStepMine,
@doStepCase,
@doStepDEagleShot,
@@ -170,7 +167,6 @@
@doStepWatermelon,
@doStepCluster,
@doStepBomb,
- @doStepSmokeTrace,
@doStepWaterUp,
@doStepDrill,
@doStepBallgun,
@@ -181,7 +177,6 @@
@doStepMolotov,
@doStepCase,
@doStepBirdy,
- @doStepBigExplosion,
@doStepEggWork,
@doStepPortalShot,
@doStepPiano,
@@ -291,10 +286,6 @@
gtAmmo_Grenade: begin // bazooka
gear^.Radius:= 4;
end;
- gtHealthTag: begin
- gear^.Timer:= 1500;
- gear^.Z:= 2002;
- end;
gtGrave: begin
gear^.ImpactSound:= sndGraveImpact;
gear^.nImpactSounds:= 1;
@@ -316,13 +307,6 @@
gear^.Radius:= 10;
gear^.Timer:= 4000
end;
- gtSmokeTrace,
- gtEvilTrace: begin
- gear^.X:= gear^.X - _16;
- gear^.Y:= gear^.Y - _16;
- gear^.State:= 8;
- gear^.Z:= cSmokeZ
- end;
gtRope: begin
gear^.Radius:= 3;
gear^.Friction:= _450;
@@ -464,9 +448,6 @@
gear^.Health := 2000;
gear^.FlightTime := 2;
end;
-gtBigExplosion: begin
- gear^.Angle:= random(360);
- end;
gtEgg: begin
gear^.Radius:= 4;
gear^.Elasticity:= _0_6;
@@ -533,7 +514,7 @@
t:= max(Gear^.Damage, Gear^.Health);
Gear^.Damage:= t;
if (cWaterOpacity < $FF) and (hwRound(Gear^.Y) < cWaterLine + 256) then
- AddGear(hwRound(Gear^.X), min(hwRound(Gear^.Y),cWaterLine+cVisibleWater+32), gtHealthTag, t, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
+ AddVisualGear(hwRound(Gear^.X), min(hwRound(Gear^.Y),cWaterLine+cVisibleWater+32), vgtHealthTag, t)^.Hedgehog:= Gear^.Hedgehog;
uStats.HedgehogDamaged(Gear)
end;
@@ -594,8 +575,8 @@
not SuddenDeathDmg then
Gear^.State:= Gear^.State or gstLoser;
- AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12,
- gtHealthTag, dmg, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
+ AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y) - cHHRadius - 12,
+ vgtHealthTag, dmg)^.Hedgehog:= Gear^.Hedgehog;
RenderHealth(PHedgehog(Gear^.Hedgehog)^);
RecountTeamHealth(PHedgehog(Gear^.Hedgehog)^.Team);
@@ -915,9 +896,9 @@
not CurrentHedgehog^.Gear^.Invulnerable then
begin // this cannot just use Damage or it interrupts shotgun and gets you called stupid
inc(CurrentHedgehog^.Gear^.Karma, tmpDmg);
- AddGear(hwRound(CurrentHedgehog^.Gear^.X),
+ AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X),
hwRound(CurrentHedgehog^.Gear^.Y),
- gtHealthTag, tmpDmg, _0, _0, 0)^.Hedgehog:= CurrentHedgehog;
+ vgtHealthTag, tmpDmg)^.Hedgehog:= CurrentHedgehog;
end;
end;
end;
@@ -1169,8 +1150,8 @@
if ((Mask and EXPLNoGfx) = 0) then
begin
- if Radius > 50 then AddGear(X, Y, gtBigExplosion, 0, _0, _0, 0)
- else if Radius > 10 then AddGear(X, Y, gtExplosion, 0, _0, _0, 0);
+ if Radius > 50 then AddVisualGear(X, Y, vgtBigExplosion)
+ else if Radius > 10 then AddVIsualGear(X, Y, vgtExplosion);
end;
if (Mask and EXPLAutoSound) <> 0 then PlaySound(sndExplosion);