--- a/misc/winutils/include/SDL_timer.h Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL_timer.h Tue Jan 21 22:43:06 2014 +0100
@@ -37,15 +37,15 @@
#endif
/** This is the OS scheduler timeslice, in milliseconds */
-#define SDL_TIMESLICE 10
+#define SDL_TIMESLICE 10
/** This is the maximum resolution of the SDL timer on all platforms */
-#define TIMER_RESOLUTION 10 /**< Experimentally determined */
+#define TIMER_RESOLUTION 10 /**< Experimentally determined */
/**
* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
- */
+ */
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/** Wait a specified number of milliseconds before returning */
@@ -57,7 +57,7 @@
/**
* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
- * and returns the next timer interval. If the returned value is the
+ * and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
* new alarm is scheduled. If the callback returns 0, the periodic alarm
* is cancelled.
@@ -70,7 +70,7 @@
* The maximum resolution of this timer is 10 ms, which means that if
* you request a 16 ms timer, your callback will run approximately 20 ms
* later on an unloaded system. If you wanted to set a flag signaling
- * a frame update at 30 frames per second (every 33 ms), you might set a
+ * a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* @code SDL_SetTimer((33/10)*10, flag_update); @endcode
*