--- a/hedgewars/GearDrawing.inc Mon Aug 02 23:15:34 2010 +0200
+++ b/hedgewars/GearDrawing.inc Tue Aug 03 00:36:36 2010 +0200
@@ -800,6 +800,17 @@
end;
DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 128, 128, 0);
end;
+ gtPoisonCloud: begin
+ Tint($00, $FF, $40, $80);
+ if Gear^.Timer < 1000 then
+ i:= Gear^.Timer
+ else if Gear^.Timer > 4000 then
+ i:= 5000 - Gear^.Timer
+ else
+ i:= 1000;
+ DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, i / 250, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
+ Tint($FF, $FF, $FF, $FF)
+ end;
end;
if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(hwRound(Gear^.X) + 8 + WorldDx, hwRound(Gear^.Y) + 8 + WorldDy, Gear^.Tex);
Gear:= Gear^.NextGear