--- a/project_files/HedgewarsMobile/Classes/GameSetup.h Sun Apr 17 22:16:36 2011 +0400
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,55 +0,0 @@
-/*
- * Hedgewars-iOS, a Hedgewars port for iOS devices
- * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * File created on 10/01/2010.
- */
-
-
-#import <Foundation/Foundation.h>
-#import "SDL_net.h"
-
-@interface GameSetup : NSObject {
- NSDictionary *systemSettings;
- NSDictionary *gameConfig;
- NSMutableArray *statsArray;
-
- NSInteger ipcPort; // Port on which engine will listen
- TCPsocket csd; // Client socket descriptor
- TCPsocket esd; // External socket descriptor
-
- NSString *savePath;
- BOOL isNetGame;
- BOOL menuStyle;
-}
-
-@property (nonatomic, retain) NSDictionary *systemSettings;
-@property (nonatomic, retain) NSDictionary *gameConfig;
-@property (nonatomic, retain) NSMutableArray *statsArray;
-@property (nonatomic, retain) NSString *savePath;
-@property (assign) BOOL menuStyle;
-
--(id) initWithDictionary:(NSDictionary *)gameDictionary;
--(void) engineProtocol;
--(int) sendToEngine:(NSString *)string;
--(int) sendToEngineNoSave:(NSString *)string;
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
--(NSInteger) provideScheme:(NSString *)schemeName;
-
--(const char **)getGameSettings:(NSString *)recordFile;
-
-@end