--- a/ChangeLog.txt Wed Jul 31 23:14:27 2019 +0200
+++ b/ChangeLog.txt Fri Jul 03 23:51:47 2020 +0200
@@ -5,7 +5,7 @@
+ In-Game chat size can now be adjusted. Hold Ctrl and press -, + or = while in chat input. Hold shift for finer control.
+ The intial in-game chat size can be configured in the Frontend's "advanced" settings tab.
-============== 1.0.0-dev (unreleased) ==============
+====================== 1.0.0 =======================
Highlights:
+ Campaigns now respect your team identity instead of overwriting it
+ Single missions now support team selection and track your progress
@@ -44,8 +44,9 @@
* Add missing winner animation in single missions
* Fix hog floating when switching to moving hog
* Fix jump key not being ignored after placing girder or target
- * Explode hog instantly when taking damage while dying
* Fix buggy hog when hog took damage during "idle" phase in kamikaze attack
+ * Fix movement stopping when activating flying saucer after long jump
+ * Girder/rubber can no longer be placed inside moving hogs and land objects
Styles and schemes:
+ The Specialists: Unlock game scheme
@@ -54,11 +55,16 @@
+ CTF_Blizzard: Various minor graphical and text improvements
+ Frenzy: Change ammo slots
+ Continental supplies: Show continent in team bars
+ + King Mode: Automatically select teleport in king placement phase
+ + Racer: Invulnerability can now be disabled in game scheme
* Balanced Random Weapon: Fix Lua errors after using Time Box
* Racer: Fix racer ghost not getting reset after a skip
+ * Racer, TechRacer: Improve compability with game scheme
* Space Invasion: No longer allow to set start shield above shield limit
* Battalion, WxW: Crates drop between turns, when appropriate
* Battalion: Sudden Death effects are now like in the base game
+ * Battalion: Fix incorrect health boost in Highland mode
+ * Battalion: Fix points display not updating properly
* King Mode: Fix team sometimes not being killed properly if king drowned
* King Mode: Kill resurrected minions if king is not alive
* King Mode: Fix whole clan being killed if a king died
@@ -127,6 +133,7 @@
+ Display laser sight icon above wind bar when laser sight utility is active
+ Display selected weapon above hedgehog for some weapons/tools
+ Change cursor of piano strike
+ + New style for switching arrows
+ Colorize switching arrows, pointing arrow and target cross in clan color
+ Skip ammo menu animation when playing with turn time of 10s or less
+ Don't show crate spawn message for initial crates in missions
@@ -135,6 +142,7 @@
+ Show contour of flying saucer and air mines when in highly opaque water
+ Remove visual clutter in cut scenes
+ Add setting to set default/initial zoom
+ + Render arrow pointing to hog only one if playing with wrapped map
* Black clan color can now be used without visual problems
* Fix last 2 characters in demo chat being missing
* Hide most HUD elements in cinematic mode
@@ -144,10 +152,11 @@
* Suppress “<team> is gone.” message at end of game
* Fix game engine ignoring appropriate number formatting of user language
* Fix buggy behaviour when entering speech bubble command in hog placement phase
+ * Fix switching arrows overlapping hedgehog tags of own hedgehog
Translations:
+ Complete: German, Polish
- + Major updates: Chinese, Scottish Gaelic
+ + Major updates: Chinese, Scottish Gaelic, Hungarian
+ Credits page is now translatable
* Remove Arabic translation from release
@@ -161,12 +170,14 @@
+ Visual notification when someone joins the room online
+ Display recommended max. hedgehog count for Perlin maps
+ Various minor style tweaks
+ + Remember maximized state of frontend/game window
* Fix broken handling of /watch chat command on official server
* Fix renaming a video leading to loss of thumbnail after restart
* Fix controls list failing to display correct key names with regards to keyboard layout
* Fix force-locked schemes getting unlocked when changing map types
* Fix possible to select background-only or hidden themes indirectly by changing map type
* Disallow slash, backslash and colon characters in team and scheme names
+ * Increase user name length from 20 to 40
Sounds and voicepacks:
+ sndYoohoo has been split to sndYoohoo and sndKiss
@@ -175,11 +186,15 @@
+ Add underwater sound for airplane
+ Tweak some taunts: sndFirstBlood, sndLeaveMeAlone, sndCutItOut
* Fix English voicepack selection of team being overwritten when playing in non-English locale
+ * Remove Coward.ogg in Default_es voicepack, it contained an insult
Theme customization
+ Default fallback Sudden Death music of themes (fallback-sd-music) is now sdmusic.ogg
+ Make rope stylable by theme: Support for RopeNode.png and rope-step in theme.cfg
+Other game media:
+ + New hat: zoo_crocodile
+
Lua API:
+ New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)
+ New call: GetMissionVar(varname): Get value of mission variable
@@ -389,7 +404,7 @@
Translations:
+ Translations kept up-to-date: German, Polish
- + Major translation updates: Russian, Japanese, Scottish Gaelic, Ukrainian
+ + Major translation updates: Russian, Japanese, Scottish Gaelic, Ukrainian, Italian
Lua API:
* Deprecation: Setting TurnTimeLeft/ReadyTimeLeft directly is deprecated and will become useless in future. Use the setter functions below
@@ -919,7 +934,7 @@
Translations:
+ Complete translations: German, Polish
- + Major translation updates: Scottish Gaelic, Italian
+ + Major translation updates: Scottish Gaelic, Italian, Hungarian
+ Loading screen can now be translated
+ A few window titles can be translated
+ Campaign names and campaign mission names can be translated