--- a/hedgewars/uGearsRender.pas Sat Nov 12 15:48:55 2011 +0100
+++ b/hedgewars/uGearsRender.pas Sat Nov 12 17:06:49 2011 +0100
@@ -897,15 +897,15 @@
Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
if Gear^.Tag = -1 then
begin
- DrawRotatedTextureF(SpritesData[sprPlane].Texture, 1, 0, 0, x, y, 0, -1, SpritesData[sprPlane].Width, SpritesData[sprPlane].Height, DxDy2Angle(Gear^.dX, Gear^.dY) + 90);
+ DrawRotatedF(sprPlane, x, y, 0, -1, DxDy2Angle(Gear^.dX, Gear^.dY) + 90);
Tint($FF, $FF, $FF, $FF);
- DrawRotatedTextureF(SpritesData[sprPlane].Texture, 1, 0, 0, x, y, 1, -1, SpritesData[sprPlane].Width, SpritesData[sprPlane].Height, DxDy2Angle(Gear^.dX, Gear^.dY) + 90)
+ DrawRotatedF(sprPlane, x, y, 1, -1, DxDy2Angle(Gear^.dX, Gear^.dY) + 90)
end
else
begin
- DrawRotatedTextureF(SpritesData[sprPlane].Texture, 1, 0, 0, x, y, 0, 0, SpritesData[sprPlane].Width, SpritesData[sprPlane].Height, DxDy2Angle(Gear^.dY, Gear^.dX));
+ DrawRotatedF(sprPlane, x, y, 0, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
Tint($FF, $FF, $FF, $FF);
- DrawRotatedTextureF(SpritesData[sprPlane].Texture, 1, 0, 0, x, y, 1, 0, SpritesData[sprPlane].Width, SpritesData[sprPlane].Height, DxDy2Angle(Gear^.dY, Gear^.dX))
+ DrawRotatedF(sprPlane, x, y, 1, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
end
end;
gtBall: DrawRotatedf(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
@@ -983,13 +983,19 @@
gtDynamite: DrawSprite2(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
gtClusterBomb: DrawRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
- gtFlame: DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16);
+ gtFlame: if Gear^.Tag and 1 = 0 then
+ DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
+ else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
gtParachute: begin
DrawSprite(sprParachute, x - 24, y - 48, 0);
DrawAltWeapon(Gear, x + 1, y - 3)
end;
- gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 0)
- else DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 1);
+ gtAirAttack: begin
+ Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
+ DrawRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
+ Tint($FF, $FF, $FF, $FF);
+ DrawRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
+ end;
gtAirBomb: DrawRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
gtTeleport: begin
HHGear:= Gear^.Hedgehog^.Gear;
@@ -1051,10 +1057,10 @@
begin
Tint($FF, $FF, $FF, $10);
for i:= 8 downto 1 do
- DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128, 0);
+ DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
Tint($FF, $FF, $FF, $FF)
end;
- DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y, 0, 1, 128, 128, 0);
+ DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
end;
gtPoisonCloud: begin
if Gear^.Timer < 1020 then