--- a/hedgewars/uStore.pas Tue Dec 28 20:44:06 2010 +0100
+++ b/hedgewars/uStore.pas Tue Dec 28 23:53:37 2010 +0100
@@ -307,7 +307,7 @@
else
begin
Texture:= Surface2Tex(tmpsurf, false);
- if (ii = sprWater) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
+ if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
end;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);