--- a/hedgewars/uGearsRender.pas Wed Jun 24 17:27:57 2020 +0200
+++ b/hedgewars/uGearsRender.pas Wed Jun 24 19:50:58 2020 +0300
@@ -315,14 +315,9 @@
// render crosshair
if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
begin
- if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch) then
- hogLR:= CurAmmoGear^.Tag
- else
- begin
- hogLR:= 1;
- if IsHogFacingLeft(Gear) then
- hogLR:= -1
- end;
+ hogLR:= 1;
+ if IsHogFacingLeft(Gear) then
+ hogLR:= -1;
setTintAdd(true);
Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
DrawTextureRotated(CrosshairTexture,
@@ -421,8 +416,6 @@
hogLR:= -1
else
hogLR:= 1;
- if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch) then
- hogLR:= CurAmmoGear^.Tag;
if (Gear^.State and gstHHDeath) <> 0 then
begin
@@ -669,7 +662,6 @@
end;
gtBlowTorch:
begin
- sign:= CurAmmoGear^.Tag;
DrawSpriteRotated(sprBlowTorch, ox + 8 * sign, oy - 2, sign, aangle);
DrawHedgehog(ox + 1, oy - 3,
sign,