project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/FrontendDataUtil.java
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/FrontendDataUtil.java Thu Aug 04 17:27:05 2011 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,64 +0,0 @@
-package org.hedgewars.mobile;
-
-import java.io.File;
-import java.util.Arrays;
-
-import android.content.Context;
-
-public class FrontendDataUtil {
-
- private static final String MISSION_PREFIX = "Mission: ";
-
- public static String[] getMaps(Context c){
- File[] files = Utils.getFilesFromRelativeDir(c,"Maps");
- String[] maps = new String[files.length];
- String[] missions = new String[maps.length];
- int mapsCounter = 0, missionsCounter = 0;
-
- for(File f : files){
- if(Utils.hasFileWithSuffix(f, ".lua")){
- missions[missionsCounter++] = MISSION_PREFIX + f.getName();
- }else{
- maps[mapsCounter++] = f.getName();
- }
- }
- String[] ret = new String[maps.length];
- System.arraycopy(missions, 0, ret, 0, missionsCounter);
- System.arraycopy(maps, 0, ret, missionsCounter, mapsCounter);
- Arrays.sort(ret, 0, missionsCounter);
- Arrays.sort(ret, missionsCounter, ret.length);
- return ret;
- }
-
- public static String[] getGameplay(Context c){
- String[] files = Utils.getFileNamesFromRelativeDir(c, "Scripts/Multiplayer");
- int retCounter = 0;
-
- for(int i = 0; i < files.length; i++){
- if(files[i].endsWith(".lua")){
- files[i] = files[i].replace('_', ' ').substring(0, files[i].length()-4); //replace _ by a space and removed the last four characters (.lua)
- retCounter++;
- }else files[i] = null;
- }
- String[] ret = new String[retCounter];
- retCounter = 0;
- for(String s : files){
- if(s != null) ret[retCounter++] = s;
- }
- Arrays.sort(ret);
-
- return ret;
- }
-
- public static String[] getThemes(Context c){
- return Utils.getDirsWithFileSuffix(c, "Themes", "icon.png");
- }
-
- public static Scheme[] getSchemes(Context c){
- return Scheme.getSchemes(c);
- }
-
- public static Weapon[] getWeapons(Context c){
- return Weapon.getWeapons(c);
- }
-}