--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/qmlfrontend/gameview.cpp Tue Jan 02 23:45:18 2018 +0100
@@ -0,0 +1,68 @@
+#include "gameview.h"
+
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLShaderProgram>
+#include <QtQuick/qquickwindow.h>
+
+#include "flib.h"
+
+extern "C" {
+extern GameTick_t* flibGameTick;
+}
+
+GameView::GameView()
+ : m_delta(0)
+ , m_renderer(0)
+{
+ connect(this, &QQuickItem::windowChanged, this, &GameView::handleWindowChanged);
+}
+
+void GameView::tick(quint32 delta)
+{
+ m_delta = delta;
+ if (window())
+ window()->update();
+}
+
+void GameView::handleWindowChanged(QQuickWindow* win)
+{
+ if (win) {
+ connect(win, &QQuickWindow::beforeSynchronizing, this, &GameView::sync, Qt::DirectConnection);
+ connect(win, &QQuickWindow::sceneGraphInvalidated, this, &GameView::cleanup, Qt::DirectConnection);
+
+ win->setClearBeforeRendering(false);
+ }
+}
+
+void GameView::cleanup()
+{
+ if (m_renderer) {
+ delete m_renderer;
+ m_renderer = 0;
+ }
+}
+
+GameViewRenderer::~GameViewRenderer()
+{
+}
+
+void GameView::sync()
+{
+ if (!m_renderer) {
+ m_renderer = new GameViewRenderer();
+ connect(window(), &QQuickWindow::beforeRendering, m_renderer, &GameViewRenderer::paint, Qt::DirectConnection);
+ }
+ m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
+ m_renderer->tick(m_delta);
+ m_renderer->setWindow(window());
+}
+
+void GameViewRenderer::paint()
+{
+ if (m_delta == 0)
+ return;
+
+ flibGameTick(m_delta);
+
+ m_window->resetOpenGLState();
+}